Game Changers 2016: Reinventing Storytelling Through Video Games Exhibit

Gone Home

Storytelling Reinvention:
focuses on exploration of a world and interactivity with the story, allowing players agency to reach their own ideas

Game Information
Release Date: August 15th, 2013
Developer: Fullbright Company
Publisher: Fullbright Company
Rating: Teen
Genre(s): Exploratory, Role-Playing
Price: $19.99
Website: www.gonehomegame.com
Gone Home was developed locally by the Fullbright Company in Portland, Oregon. The game takes place in 1995 in a Portland, Oregon mansion which the player explores, examining household objects in order to reveal more pieces of the story. Although there are no goals in the game, the game rewards the player through messages and encourages the player to explore the house to uncover why the house is empty. The player plays as Kaitlin who returns home from a year long study abroad trip. Through the exploration of various 3D objects, story details are revealed on the occupants of the house, their struggles with identity and the lives of the people who used to own the house previous to the current occupants.


References:
1. http://www.gonehomegame.com/
2. https://en.wikipedia.org/wiki/Gone_Home
3. https://commons.wikimedia.org/wiki/Category:Gone_Home

Researcher: Eli Campbell

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