What is Game Changers?
Video Game Exhibition at
Terminal 1
March 4-26, 2016
Opening March 5 at 5:30p.m.
Website: http://dtc-wsuv.org/gamechangers/
Faculty Advisor: Dr. Dene Grigar
Curator: Madeleine Brookman
Curatorial Committee: Kate Palermini, Social Media and Outreach, CMDC Student Anna Hixon, Promotions, CMDC Student Shane Staub, Videography, CMDC Student Connor Goglin, Design, CMDC Student Randy Lutrell, CMDC Student Matthew Lyons, CMDC Student Greg Philbrook, Tech Support
Sponsors: The Creative Media & Digital Culture Program, Washington State University Vancouver, Washington State University CougParents, the Port of Vancouver, the Columbia River Economic Development Council, the Portland Indie Game Squad, the Innovation Partnership Zone.
Vision
Focus
Goals
1. Inspire an interest in digital technology — from its development, to design, to cultural impact — as a field of study for K-16 students of Vancouver
2. Showcase and inspire new and unique methods of storytelling in video games, exposing individuals to developments in digital narrative
3. Promote the independent video game scene and local game development
4. Establish and foster a local community experience
Audience
Exhibit Games
Game | Company/Environment | Year | Impact |
That Dragon, Cancer | Numinous Games, Computer | 2016 | Documentary |
Beyond Eyes | tiger & squid + Team17, Console | 2015 | Restrictive |
White Night | OSome Studio, Console | 2015 | Environmental |
This War of Mine | 11 bit studios, Console | 2014 | Player-Choice |
Never Alone | Upper One Games, Console | 2014 | Co-operational (local) |
Unravel | Sega Game Gear, Sonic Team/Sega | 2016 | Metaphorical |
Undertale | Toby Fox, Computer | 2015 | Genre Subversion |
The Stanley Parable | Galactic Cafe, Computer | 2011 | Player-Choice |
Contrast | Compulsion Games, Console | 2013 | Metaphorical |
Device 6 | Simogo, iPad | 2013 | Multimedial |
Gone Home | The Fullbright Company, Computer | 2013 | Exploratory (3D) |
Braid | Number None, Console | 2008 | Metaphorical |
Life is Strange | Dontnod Entertainment, Console | 2015 | Player-Choice |
Journey | Thatgamecompany, Console | 2012 | Co-operational (online) |
Papers, Please | 3909, iPad | 2013 | Player-Choice |
To the Moon | Freebird Games, Computer | 2011 | Exploratory (2D) |
Her Story | Sam Barlow, Computer | 2015 | Database |
Invisible, Inc. | Klei Entertainment, Computer | 2015 | Customization |
Papo & Yo | Minority, Console | 2012 | Metaphorical |
Thomas Was Alone | Mike Bithell, Console | 2012 | Minimalistic |
iNethack 2 | Future Shock Software, iPad | 2015 | Randomly Generated Narrative |
Passage | Jason Rohrer, Computer | 2013 | Metaphorical |
Dwarf Fortress (Legends mode) | Tam Adams, Computer | 2006 | Randomly Generated Narrative |
Cave Story | Daisuke Amaya (Pixel), Computer | 2016 | Player-Choice |
Year Walk | Simogo, iPad | 2013 | Multimedial |
Limbo | Playdead, iPad | 2010 | Environmental |
NaissanceE | LimasseFive, Oculus Rift | 2014 | Minimalistic |
Colosse | Colosse Team, Oculus Rift | 2016 | Environmental |
Half-Life | Valve, Computer | 1998 | Immersive |
Cibele | Star Maid Games, Computer | 2015 | Multimedial |
I Expect You To Die | Schell Games, Oculus Rift | 2015 | Co-operational (local) |