technsolution

Name that Tune! (Bobbie Mendez)

My rudimentary game would be called “Name that Musical Tune,” which would consist of naming a musical
tune heard over a twitter-like-account. By choosing a Twitter-like-account, one can receive and send information quickly over any electronic device, allowing for a fast response and replies. And by having a Twitter-like-account, it would allow lots of people to join and interact, so this would have a mass appeal.


The game would require a player to simply; 
(1) name a musical tune that would be sent to one's Twitter-like-account; 
(2) the player would only need to reply by naming what the musical piece is; 
(3) and what the genre it belongs to (country, classical, pop, hard rock, classical rock, reggae, industrial, etc.). 

Once you have submitted all your answers, you would receive a reply back stating if you got all or just some of the answer correct. If you got it correct you receive points. If you did not name any of the questions correct, you get no points. A gift prize would be given to whoever got the most points at the end of the week.

The object of the game would challenge normative assumptions about pieces of music as it relates to cultural and societal norms. It would challenge what each of the genres represent and who actually listens to them. For instance, are all country songs about your dog, girlfriend, boyfriend dying along with your car and house burning down? Are all rap songs about African-American issues? Are classical pieces of music just about HIGHBROW? Can an artist crossover from pop to country? Can an African-American rapper become a country song writer?

In Reality Is Broken, the author shows that “games” can “better” our daily lives, and can make us more aware of coultural and social issues. I do believe the author does write some truth about. By simulating certain events or setting up scenarios, a player can become aware of situations and problems, he or she would not otherwise be. And thus, she or he is better equipped to solve a particular future problems. Thus, the author is presenting the idea that a gamer will be better prepared in this century and centuries to come, with a person who does not engage in "gaming."

 

However, I feel that the author is addressing “practice.” That practice will make perfect. In any walk of life, the best person who has experience and had lots of practice in solving a particular problem will become proficient and a better member of society. Thus, Computer simulators games, offers such
practices. For example, if you want to become an excellent airplane pilot, you can spend millions of dollars flying a plan, or you can practice also on a flight-simulator game? The later is better, but if you are poor and need to save money, practicing on a flight-simulator can save you money, time. And gain you valuable experience. 


And thus, I believe the author would not agree with my game, "name that tune." Because I feel my game although engages in social and cultural issues, does not engages the player in gaining valuable experiences (while playing).


Boobie

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