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Gretchen Garrison Conyers
870215673ca705015788e91f7b20d009ff5dab3b
Sarah McGinley
4061b397daefc2b2d827adba6f30069f77b1599a
Dana Montello
898ad311c330353bc25f0e573ada7fb8c3d50729
Kasie Reyes
d822f24fb52194a74961690d2c69b573be5a7565
Devin Arriaza
5c611ca14698c236dc2312d22c7d9d0e41d71517
r mendez
af28934a6bfed132c4d25975432b0fcd7ba354a4
M. Elizabeth Bomhower
4310d6ba5f584fd3e0462f55ee7f230117397b56
Identity
1
2013-07-15T10:34:50-07:00
M. Elizabeth Bomhower
4310d6ba5f584fd3e0462f55ee7f230117397b56
750
1
Who or What are we?
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2013-07-15T10:34:50-07:00
M. Elizabeth Bomhower
4310d6ba5f584fd3e0462f55ee7f230117397b56
1) How do avatars potentially challenge existing social hierarchies and how do they potentially replicate existing social inequalities and prejudices? It is my sense that avatars paradoxically have the ability to both reify existing social/power structures, while simultaneously possessing the ability to problematize those same formations. As for reifying, of course, it begins at the most basic level of access. The "have nots" who do not have a computer and/or stable access to the internet, as thus, denied access to this virtual community (of an estimated 20 million+ members), as well as the social discourse(s) that are created and used by those members. This can be seen as somewhat analogous to those who are unable to attend universities and/or attain a higher education due to socio-economic limitations. Further, in the creation of an avatar, the "unknowable" users are initially prompted to chose one of eleven different avatars in order to be the visual representation of that individual. Of course, these beginning avatars are seemingly the boiled-down amalgam of privileged archetypes, and however "casual" or "subcultured" a few of the choices may be, they are all none the less created to be considered "attractive" in the sense that none are overweight, all have "fresh clothing/accessories." Additionally, there is only one avatar of color, a female, and yet that avatar (of nebulous racial categorization) appears to be one of the most "sexualized" choices. That said, I went to the "marketplace" to investigate the potential modifications that can be purchased to augment the basic prototypical avatar selection and found that one of the largest categories is the "skin" or physical appearance. Almost universally, these "upgrades" involve fictitious enhancements that, in effect, create and contribute to what is considered attractive. - for females, big, pouty lips, barbie-esque body shapes and for males, muscular physiques and chiseled jawlines. As for the possible subversion of social inequalities and prejudices - Interestingly and contrary to what I might have assumed, there are actually 6 female prototypes and only 5 male. I would've thought that there would be a greater selection of males - perhaps that's because females are inherently (arguably) more vested in appearance? In having a greater selection of feminized avatars, it would seem to trouble the real life (RL), hegemonically male-dominated society. And as the individual user can make the choice to play an avatar of either sex, and/or a different racial background, they will be granted egress into communities that they may otherwise be denied in RL. Once within these communities, the user is then privy to experiences and discourse(s) that could be seen as "privileged" and thus, given the simultaneous ability to trouble or problematize those communities and their social structures. Indeed, as Turkle notes: Traditional ideas about identity have been tied to a notion of authenticity that such virtual experiences actively subvert. When each player can create many characters in many games, the self is not only decentered but multiplied without limit.
2) How might Turkle, Barad, Dibbell, Gaboury and Nakamura see the experience differently? Well I think Turkle, in considering the postmodernist simulation of multiple selves, SecondLife easily intersects with this essay. In SecondLife, we are creating virtual identities that are in essence fragments of who we are in RL. We may chose how that representation acts, speaks, and engages (or not) with the larger community. In RL we do not have the fluidity that VR offers and this fluidity. Dibbell acknowledges that though these are immaterial worlds, (which problematizes spatial, community boundaries, as well as temporal), they none the less can have RL impact. In her detail of a rape case that occurred in a MOO - the individual users involved had very strong, RL reactions to the event <-- this ties into our discussion last week about the power of discourse and as Dibbell notes "Words make things happen - the same way that pulling a trigger does." And while these experiences aren't "real" in the traditional sense, the reverberations of the bullets fired, can in fact, hit the user's with a true sense of urgency and true representation of RL traumas. Barad nods to the issue of representation and how discourse shapes both our understanding of the world as well as how it simultaneously creates (and limits) it. How the user interacts with SecondLife, and the population of other users, as well as the discourse that is created both in-game and out/about-game (message boards, RPing, etc.) helps to define the experience that we have with the platform of VR. Nakamura addresses the racialization of WoW, but that can be easily layered on the environment of SecondLife. There are existing communities that seem to mimic RL issues of racism. closed-mindedness, etc. which almost suggests that there isn't a true escape from the socially-limiting world that we physically inhabit. It seems in most VR communities - all the horrible things about RL societies and communities bleed into the ephemera of VR because it is, after all, none the less created by, and inhabited by, living human beings. 3) How does the exercise tie in with Earhart and McPherson's critiques of DH scholarship when it comes to issues of race and other forms of "representation?" The experience of creating a SecondLife avatar seems to reify Earhart's sense that while the internet was once thought of as a new, uncolonized space of real freedom that wasn't policed and regulated, there appears to be the same old hegemonic power structures at work. There remain issues of race, gender, religion, sexual orientation, etc. which are re-enacted in SecondLife's many communities. As for his commentary on the wishes and dreams for a more universal literary cannon and and expanded DH archives, SecondLife (not so unlike the early internet) can (perhaps naively) be seen as mimetic in that it appears to have the capacity to offer just such a utopian space of equality, but in reality, it seems that the power structures that be, will continue to act on and have influence in these spaces. McPherson's argument is similar, yet chooses to approach the issue from a coding/discursive perspective in which the very "language" of coding seeks to pigeon-hole representations into modular bits of pre-conceived/limited fragments. In this sense, the DH (as a field itself, not so unlike Eng Studies,) has become fragmented into so many sub-specialties and hyper-disciplinary fragmentation, that it, too, appears complacent and/or even subordinate to the logics of this modularization.
This page has paths:
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2013-07-11T07:35:45-07:00
Gretchen Garrison Conyers
870215673ca705015788e91f7b20d009ff5dab3b
Debates
r mendez
6
plain
17445
2013-08-13T19:24:06-07:00
r mendez
af28934a6bfed132c4d25975432b0fcd7ba354a4
This page has tags:
1
2013-07-10T11:57:13-07:00
Gretchen Garrison Conyers
870215673ca705015788e91f7b20d009ff5dab3b
Now
r mendez
3
plain
2013-08-11T19:08:19-07:00
r mendez
af28934a6bfed132c4d25975432b0fcd7ba354a4
Contents of this tag:
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media/3d_colorful_balls_wallpaper.jpg
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Begin
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text
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media/colorful-images paints.jpg
#1a26db
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Mendez Journal Entries
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Entries
text
17495
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cats
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media
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media/3d-colorful-cubes.jpg
#39ee20
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Critiques
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My thoughts about technology
text
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#ce0d0d
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then
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text
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media/3d-colorful-cubes.jpg
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Q&A
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Questions for Scalar Uses
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2013-07-22T11:42:56-07:00
Sarah's Journal
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Linked entries for McGinley
split
2013-08-05T10:27:04-07:00
1
2013-07-15T10:06:37-07:00
But Who Am I?
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Seaching for Identity in All the Wrong Places
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2013-08-11T19:11:32-07:00
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#ec46e7
2013-07-14T05:48:26-07:00
Mendez post
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Digital Humanities July 21, 2013
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2013-07-22T10:31:51-07:00
1
2013-07-29T07:34:02-07:00
Food Desert -- a social justice game
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Food Desert -- the game
media
2013-07-29T12:28:43-07:00
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media/3d-colorful-cubes.jpg
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Destabilizing categories
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plain
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Games
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A Path for Games
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2013-08-07T09:41:41-07:00
Meme (Dana Montello)
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Dana Montello Journals
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In which we provide insight
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2013-08-07T09:27:03-07:00
Memes
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text
2013-08-11T18:19:31-07:00
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2013-08-05T07:45:49-07:00
What are the affordances that visualization tools offer humanities scholars dealing with either "big data" or deep reading of a text?
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Mendez comments for Aug 6th
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2013-08-05T10:04:04-07:00
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2013-07-22T10:34:38-07:00
Dana Montello Journal #6
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In which we explore wikipedia and knowledge spaces
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2013-07-22T10:50:09-07:00
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#f8e7b4
2013-07-17T09:12:03-07:00
Bidder
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A website to help us sell your stuff (Dana Montello)
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2013-07-17T09:59:03-07:00
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2013-07-14T14:55:46-07:00
Finding Peace in Frustration
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Journal Entry- Devin Arriaza
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17494
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2013-08-07T10:57:45-07:00
Meme todays comments Bob
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for Aug. 7th
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2013-08-11T18:23:53-07:00
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media/3d_colorful_balls_wallpaper.jpg
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Journal Entry: Wikis and eBay
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Reyes Journal Entry
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2013-08-06T07:34:11-07:00
Fighter Man Meme (Arriaza)
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Arriaza's Original Meme
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2013-08-06T07:41:58-07:00
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The nail that sticks up gets hammered down.
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wiki reflections
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Welcome to the Identity Destabilizer!
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binary-schminary troubling things by Sarah McGinley
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2013-07-16T15:56:12-07:00
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2013-07-15T10:37:44-07:00
Dana Montello Journal #4
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In which we experience Scalar and decry Blackboard
plain
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2013-07-17T09:30:05-07:00
REYES Avatar Maker
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Create the perfect avatar
plain
2013-07-17T09:31:56-07:00
1
2013-07-11T07:35:45-07:00
Debates
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plain
17445
2013-07-15T11:00:21-07:00
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Spiritual Evolution...
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A video game that teaches the player about marginalization
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Interface-me
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Interface creation
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1
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Game On!
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Arriaza's game
media
2013-07-29T11:49:54-07:00
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Name that Tune! (Bobbie Mendez)
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game that deals with naming musical genres
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Resourcer
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A game of Resource Allocation, Taxes, and Social Safety
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2013-07-29T10:46:12-07:00
1
2013-07-17T10:19:49-07:00
7.17.2013 M. Elizabeth Bomhower
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Creationist musings...
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Rainbow Game
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A game to teach about class stratification
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2013-07-29T06:30:22-07:00
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reflexive journal (Bobbie Mendez)
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Gaming
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2013-07-29T10:49:26-07:00
1
2013-08-05T10:18:30-07:00
minotaurs and wolves
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visualizing myself into a muddle
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2013-08-05T10:23:52-07:00
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Meme-a-rama
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Memes journal entry
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2013-07-21T15:49:45-07:00
Pee-Wee's Genie
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Jambi
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2013-07-21T15:50:43-07:00
1
2013-07-17T09:58:34-07:00
Dana Montello Journal #5
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In which we attempt to create a perfect (online) world
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2013-07-22T10:36:26-07:00
1
2013-07-15T11:41:18-07:00
Sarah McGinley
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Grumpy manga fan
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2013-07-15T11:43:52-07:00
1
2013-07-14T15:34:39-07:00
Avatars, and Identities...
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Response to readings and avatars
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2013-07-14T15:35:01-07:00
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Sarah's Journal
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start path of my journal
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1
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Jounal Entry: McGonigal and games
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Reyes Journal entry
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2013-07-29T06:55:48-07:00
1
2013-07-17T06:33:57-07:00
Arriaza's Journal Entry on interfaces
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JOURNAL
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1
2013-07-17T10:53:30-07:00
Meta-Reflection
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plain
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1
2013-07-20T10:08:45-07:00
Annotation
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dog working on computer
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2013-07-20T10:09:05-07:00
1
2013-07-17T08:51:18-07:00
3D Printing Time Lapse Photography - Yoda
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Time lapse photography of a 3D print on a Makerbot Replicator. This is my first print at .1mm layer height. There is a significant increase in detail compare...
plain
2013-07-21T17:15:58-07:00
YouTube
2012-06-15T19:49:55.000Z
video
8_vloWVgf0o
Tech
BusyBotz
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2013-07-14T16:45:17-07:00
Dog blocks Cat
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blocked!
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1
2013-07-15T10:43:20-07:00
constructed? reified? privileged?
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response to readings
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1
2013-07-16T15:29:13-07:00
Fiddler on the Roof (1971 movie) - 02 Matchmaker
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plain
2013-07-16T15:30:20-07:00
YouTube
2010-02-28T12:39:32.000Z
video
jAYxRnMaGAk
People
Razvan Radu-Rusu
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2013-07-15T14:09:32-07:00
remediated humanity
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plain
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2013-07-10T11:57:13-07:00
Now
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plain
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2013-07-21T17:20:29-07:00
Annotation
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plain
2013-07-21T17:23:04-07:00
1
2013-07-29T06:32:00-07:00
America the Free
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Arriaza's game
media
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MEME
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Reyes Meme
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1
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Rationale
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plain
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1
2013-08-05T08:59:06-07:00
Journal Entry: Visualization
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Reyes Journal Entry
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2013-08-05T09:02:24-07:00
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2013-08-07T11:03:07-07:00
The Power of Memes
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By Susan Blackmore
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Meme Most Interesting Man
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Reyes Meme
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very funny and very insightful
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plain
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2013-08-07T09:32:44-07:00
Nailed It
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Dana Montello Meme
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a Work Cited
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plain
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2013-08-07T10:10:10-07:00
Most Interesting Man Flail
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Dana Montello Meme
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2013-08-07T10:10:10-07:00
1
2013-07-22T06:28:29-07:00
Wired article
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Wikipedia Editors
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i believe this is my first post
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plain
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2013-07-14T20:30:17-07:00
Second Life
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this is the front page of Second Life avatar-making
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Radial Path Screenshot
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Radial Path of the Nail Sticks Up Entry
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1
2013-07-29T06:29:03-07:00
arriaza's game
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America the free
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2013-07-29T06:29:03-07:00
1
2013-07-15T11:36:11-07:00
Worst episode ever.
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plain
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Matches Arriaza
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plain
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2013-07-29T12:12:45-07:00
Food Desert
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Food Desert Map of Dayton, Ohio
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2013-07-17T09:26:18-07:00
REYES AVATAR MAKER
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Make your perfect avatar!
plain
2013-07-17T09:26:18-07:00
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2013-08-07T11:08:10-07:00
THE POWER OF Behaviors and ideas copied from person to person by imitation—memes-
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by Susan Blackmore
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2013-08-07T06:23:08-07:00
To Meme, or not to Meme...
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Arriaza's Journal on Memes
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2013-07-20T10:05:40-07:00
colorful
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colorful
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2013-08-07T09:35:37-07:00
Nailed It
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Dana Montello Meme
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red background
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red background
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Wiki's: a review of Collective Intelligence and Open History
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Arriaza's Journal
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2013-07-14T06:08:29-07:00
funny cat fixed computer
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so theres this cat. and a printer. print makes sounds. cat gets scared. nuff said.
plain
2013-07-14T06:08:29-07:00
YouTube
2010-04-18T14:31:56.000Z
video
ESPOuYKSmuU
Music
philip brown
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2013-07-14T20:46:21-07:00
Avatars and Identity II
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Second part
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2013-07-14T20:46:21-07:00
1
2013-07-22T12:12:29-07:00
SFMcGinley is Grumpy
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Hello Grumpy!
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SecondLife Avatar Creation
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2013-07-15T11:41:57-07:00
Manga Avatar mcginley
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plain
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2013-07-17T05:40:50-07:00
Matches Arriaza
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PDF of matches website
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2013-07-29T12:26:14-07:00
Dayton Bus Map
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plain
2013-07-29T12:26:14-07:00
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2013-07-17T10:27:01-07:00
Love your creation....(Margie's comment)
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plain
2013-07-17T10:27:01-07:00
1
2013-08-07T11:41:09-07:00
Social Media Memes Can Change Your Opinion
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According to Scientific American, social memes seen on Facebook or Twitter can change your way of thinking. Researchers say that we all have the desire to fi...
plain
2013-08-07T11:41:09-07:00
YouTube
2013-04-01T16:28:41.000Z
video
iq9OfNUvDeA
News
Buzz60
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2013-08-07T07:02:55-07:00
Memes.....(Margie)
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Meme creation...
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2013-08-07T07:02:55-07:00
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2013-07-20T10:08:20-07:00
dog working on computer
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dog working on computer
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2013-07-20T10:08:20-07:00
1
2013-08-11T18:49:48-07:00
Meme Responsibly
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If you are on the internet as much a...
plain
2013-08-11T18:49:48-07:00
PLAY!
Vanessa Monterosa
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2013-08-07T09:36:06-07:00
Nailed It
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Dana Montello Meme
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2013-08-07T09:36:06-07:00
1
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paints background
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paints background
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2013-07-20T10:50:15-07:00
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2013-07-22T09:47:23-07:00
The Humanities in a Digital Age (Northwestern University, April 23, 2012)
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This video features interactive presentations on the digital humanities by scholars Kathleen Fitzpatrick, Tara McPherson, and Katherine Rowe. Panel discussio...
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2013-07-22T09:47:23-07:00
YouTube
2012-05-04T23:07:35.000Z
video
nvRwwkRn2Vc
Education
NUDigitalCollections
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2013-07-14T14:35:23-07:00
Absolutely!
1
plain
2013-07-14T14:35:23-07:00
1
2013-07-14T20:53:21-07:00
Scalar v. Other
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A Critique of Scalar
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2013-07-14T20:53:21-07:00
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2013-07-22T12:20:04-07:00
Sarah makes friends
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Gator supplied by Margie
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2013-07-22T12:20:04-07:00
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2013-07-15T10:41:50-07:00
Thwack!
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plain
2013-07-15T10:41:50-07:00
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2013-07-29T06:44:16-07:00
Explanation to America the Free
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User Guide
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2013-07-29T06:44:16-07:00
1
2013-07-29T10:56:17-07:00
Dana Montello Journal #7
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In which we talk about games
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2013-07-29T10:56:17-07:00
1
2013-07-17T06:15:45-07:00
Rationalization
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2013-07-17T06:15:45-07:00
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2013-07-17T09:41:13-07:00
REYES Avatar Maker
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Make the perfect avatar
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2013-07-17T09:41:13-07:00
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A question of privelge or intention? (Margie's comment)
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pre-industrial?
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Shark Week
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It's shark week
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Memes.....(Margie)
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Annotation
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Nailed It Here
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Dana Montello Meme
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College Liberal Meme
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Example Meme
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Browsers
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Popular browsers
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The Legitimacy of the Digital Humanities
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For more information on what the digital humanities are feel free to visit: http://spoonerkaleighj382.blogspot.com/
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YouTube
2012-04-05T17:46:26.000Z
video
ZTOXIiJQVJA
Education
kitkatkale
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The Problem with Wikipedia
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Earhart and McPherson
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Their take on Avatar Production
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Scalar feels like a better scholarly sandbox
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paths remind me of...
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Common Thoughts
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Work to Live, Live to Work
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Arriaza's Journal
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REYES Avatar Maker
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Pdf
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Dana Montello Journal #8
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In which we think about graphics
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Memes.....(Margie)
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Phail
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Tagging
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tag
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Nailed It
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Dana Montello Meme
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color cubes
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color cubes
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Dana Montello Journal #9
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In which we became very frustrated
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Digital Humanities 2011 (DH 11) Opening Keynote - David Rumsey
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Digital Humanities Conference 2011 - David Rumsey - Reading Historical Maps Digitally: How Spatial Technologies Can Enable Close, Distant and Dynamic Interpr...
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2013-07-22T09:47:24-07:00
YouTube
2011-12-20T08:08:04.000Z
video
vS6JafzvK_0
Education
Kimberly Hayworth
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2013-07-15T09:24:11-07:00
Before Psuedonymity
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Sociality, Q & A
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Arriaza's Journal
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Not a Gamer
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Arriaza's Journal on Games
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Technology constraints
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Journal Entry: Unpaid Labor
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Reyes Journal Entry
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REYES Avatar Maker
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Final
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Fighter Man
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Image for Meme
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A cool looking library
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my meme from imgur
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Memes.....(Margie)
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Soon...
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colorful
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colorful
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Memes.....(Margie)
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Food Critic Pug
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Pablo the Pug is a professional food critic who travels the world testing his sensitive palate at the most prestigious restaurants across the globe. NOTE: Do...
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2013-07-21T17:20:04-07:00
YouTube
2012-11-07T17:54:53.000Z
video
C0wb_K9VCtI
Animals
Adam Cox
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2013-07-22T10:29:13-07:00
Rives: Reinventing the encyclopedia game
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http://www.ted.com Prompted by the Encyclopaedia Britannica ending its print publication, performance poet Rives resurrects a game from his childhood. Speaki...
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2013-07-22T10:29:13-07:00
YouTube
2012-06-27T11:58:51.000Z
video
1L6l-FiV4xo
People
TEDtalksDirector
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Identity Theft
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This is a still from the movie
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Hank Scorpio and Jimmy Wales
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Postmodernist notions of Identity
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Pics or It Didn't Happen
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Sarah's Game Journal Entry
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anxious pondering about games
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Journal Entry: Identity Online
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Visual Schmisual
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Arriaza's Journal of Visualization
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MEME
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Reyes Meme
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poison drink
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poison drink
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Memes.....(Margie)
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You're doin it right
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color background
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background
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Nailed It
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Dana Montello Meme
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r mendez
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Rives: Reinventing the encyclopedia game
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http://www.ted.com Prompted by the Encyclopaedia Britannica ending its print publication, performance poet Rives resurrects a game from his childhood. Speaki...
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2013-07-22T10:30:17-07:00
YouTube
2012-06-27T11:58:51.000Z
video
1L6l-FiV4xo
People
TEDtalksDirector
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2013-07-14T20:11:32-07:00
Identity Theft
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Identity
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Who or What are we?
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good start
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Avatar of an Avatar
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Sorry
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Olympics infographics
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Visualization
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What about Sear's and Roebuk
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not getting the job
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not getting the job
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Memes.....(Margie)
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Ermehgerd!
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background 3d
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background 3d
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Nailed It
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Dana Montello Meme
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cat coding
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cat coding
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cute
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Jimmy Wales: How a ragtag band created Wikipedia
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http://www.ted.com Jimmy Wales recalls how he assembled "a ragtag band of volunteers," gave them tools for collaborating and created Wikipedia, the self-orga...
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2013-07-22T10:30:17-07:00
YouTube
2007-01-16T18:32:30.000Z
video
WQR0gx0QBZ4
Tech
TEDtalksDirector
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2013-07-14T20:29:22-07:00
Identity and Avatars
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A Critique of Avatar Production
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Radial Map Screenshot
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A Radial Map of the Nail Sticks up
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The conundrums of VR identites...
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America the Free
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Arriaza's game
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obey social customs
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A Spirit's Evolution
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A video game that teaches the player about marginalization
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Matches Arriaza
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Interface
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REYES Avatar Maker
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Design the perfect avatar for you!
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2013-07-17T09:24:43-07:00
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2013-07-17T10:07:08-07:00
is this posting
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This page has replies:
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Anonymous
is this posting
what
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2013-07-17T10:07:08-07:00
are my comments beging posted? And what is this constant CAPTCHA
what
Contents of this reply:
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Identity
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Who or What are we?
plain
2013-07-15T10:34:50-07:00
1) How do avatars potentially challenge existing social hierarchies and
how do they potentially replicate existing social inequalities and
prejudices? It is my sense that avatars paradoxically have the ability
to both reify existing social/power structures, while simultaneously
possessing the ability to problematize those same formations. As for
reifying, of course, it begins at the most basic level of access. The
"have nots" who do not have a computer and/or stable access to the
internet, as thus, denied access to this virtual community (of an
estimated 20 million+ members), as well as the social discourse(s) that
are created and used by those members. This can be seen as somewhat
analogous to those who are unable to attend universities and/or attain a
higher education due to socio-economic limitations. Further, in the
creation of an avatar, the "unknowable" users are initially prompted to
chose one of eleven different avatars in order to be the visual
representation of that individual. Of course, these beginning avatars
are seemingly the boiled-down amalgam of privileged archetypes, and
however "casual" or "subcultured" a few of the choices may be, they are
all none the less created to be considered "attractive" in the sense
that none are overweight, all have "fresh clothing/accessories."
Additionally, there is only one avatar of color, a female, and yet that
avatar (of nebulous racial categorization) appears to be one of the most
"sexualized" choices. That said, I went to the "marketplace" to
investigate the potential modifications that can be purchased to augment
the basic prototypical avatar selection and found that one of the
largest categories is the "skin" or physical appearance. Almost
universally, these "upgrades" involve fictitious enhancements that, in
effect, create and contribute to what is considered attractive. - for
females, big, pouty lips, barbie-esque body shapes and for males,
muscular physiques and chiseled jawlines.
As for the possible subversion of social inequalities and prejudices -
Interestingly and contrary to what I might have assumed, there are
actually 6 female prototypes and only 5 male. I would've thought that
there would be a greater selection of males - perhaps that's because
females are inherently (arguably) more vested in appearance? In having a
greater selection of feminized avatars, it would seem to trouble the
real life (RL), hegemonically male-dominated society. And as the
individual user can make the choice to play an avatar of either sex,
and/or a different racial background, they will be granted egress into
communities that they may otherwise be denied in RL. Once within these
communities, the user is then privy to experiences and discourse(s) that
could be seen as "privileged" and thus, given the simultaneous ability
to trouble or problematize those communities and their social
structures. Indeed, as Turkle notes:
Traditional ideas about identity have been tied to a notion
of authenticity that such virtual experiences actively subvert. When each
player can create many characters in many games, the self is not only decentered
but multiplied without limit.
2) How might Turkle, Barad, Dibbell, Gaboury and Nakamura see the
experience differently? Well I think Turkle, in considering the
postmodernist simulation of multiple selves, SecondLife easily
intersects with this essay. In SecondLife, we are creating virtual
identities that are in essence fragments of who we are in RL. We may
chose how that representation acts, speaks, and engages (or not) with
the larger community. In RL we do not have the fluidity that VR offers
and this fluidity. Dibbell acknowledges that though these are immaterial
worlds, (which problematizes spatial, community boundaries, as well as
temporal), they none the less can have RL impact. In her detail of a
rape case that occurred in a MOO - the individual users involved had
very strong, RL reactions to the event <-- this ties into our
discussion last week about the power of discourse and as Dibbell notes
"Words make things happen - the same way that pulling a trigger does."
And while these experiences aren't "real" in the traditional sense, the
reverberations of the bullets fired, can in fact, hit the user's with a
true sense of urgency and true representation of RL traumas. Barad nods
to the issue of representation and how discourse shapes both our
understanding of the world as well as how it simultaneously creates (and
limits) it. How the user interacts with SecondLife, and the population
of other users, as well as the discourse that is created both in-game
and out/about-game (message boards, RPing, etc.) helps to define the
experience that we have with the platform of VR. Nakamura addresses the
racialization of WoW, but that can be easily layered on the environment
of SecondLife. There are existing communities that seem to mimic RL
issues of racism. closed-mindedness, etc. which almost suggests that
there isn't a true escape from the socially-limiting world that we
physically inhabit. It seems in most VR communities - all the horrible
things about RL societies and communities bleed into the ephemera of VR
because it is, after all, none the less created by, and inhabited by,
living human beings.
3) How does the exercise tie in with Earhart and McPherson's critiques
of DH scholarship when it comes to issues of race and other forms of
"representation?" The experience of creating a SecondLife avatar seems
to reify Earhart's sense that while the internet was once thought of as a
new, uncolonized space of real freedom that wasn't policed and
regulated, there appears to be the same old hegemonic power structures
at work. There remain issues of race, gender, religion, sexual
orientation, etc. which are re-enacted in SecondLife's many communities.
As for his commentary on the wishes and dreams for a more universal
literary cannon and and expanded DH archives, SecondLife (not so unlike
the early internet) can (perhaps naively) be seen as mimetic in that it
appears to have the capacity to offer just such a utopian space of
equality, but in reality, it seems that the power structures that be,
will continue to act on and have influence in these spaces. McPherson's
argument is similar, yet chooses to approach the issue from a
coding/discursive perspective in which the very "language" of coding
seeks to pigeon-hole representations into modular bits of
pre-conceived/limited fragments. In this sense, the DH (as a field
itself, not so unlike Eng Studies,) has become fragmented into so many
sub-specialties and hyper-disciplinary fragmentation, that it, too,
appears complacent and/or even subordinate to the logics of this
modularization.