12013-07-20T10:08:20-07:00r mendezaf28934a6bfed132c4d25975432b0fcd7ba354a4dog working on computer1dog working on computermedia/dog.jpgplain2013-07-20T10:08:20-07:00r mendezaf28934a6bfed132c4d25975432b0fcd7ba354a4
12013-07-14T04:51:05-07:00Anonymouscuter mendez1plain2013-07-14T04:51:05-07:00I do enjoy a funny cartoon. Can I call it a cartoon?r mendez
12013-07-14T05:45:26-07:00Anonymousi believe this is my first postr mendez1plain2013-07-14T05:45:26-07:00just testing the system out. I have typed prior, but it seems that what I wrote was not (has not) posted. Lets see.r mendez
12013-07-15T09:24:11-07:00AnonymousBefore PsuedonymityDana Montello1plain2013-07-15T09:24:11-07:00When we first jump online, we just want to explore everything, be everything, and have that absolute power of self that Dibbell noticed guest users on MUDs had. We don't know the social limits, because we're so used to all limits being physical. Eventually we settle down and realize that—even in games—it's more fun playing with and at least partially obeying social customs than it is to flaunt them. We also surrender the sandbox for something a little more structured.Dana Montello
12013-07-15T11:34:56-07:00Anonymousobey social customsSarah McGinley1plain2013-07-15T11:34:56-07:00Dana, I think it's fun to see what it's like to obey social customs from a different role, and to see how different those customs -- what we thought was a natural thing, a common sense thing -- are so different in another's role.Sarah McGinley