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Jounal Entry: McGonigal and games

The game that I created was more of a teaching tool than a "game" as outlined initially in McGonigal's book.  However, the game does look like some of the later games McGonigal discusses.  The World Without Oil game is a similar "teaching tool" type of game, and requires serious reflection that is not the same type of entertainment as a first person shooter game.

The game that I created would require a facilitator, envisioned as a teacher.  The game would have very little value without a discussion afterwords.  I also assume that no one would want to play the game over and over again; perhaps a few games, the discussion, and the point is made.  Hopefully, the game will allow the lesson to get through to the children in a way that normal lectures do not.

I did feel that designing this game was a scholarly endeavor, and I put quite a bit of elements into it that could be discussed later and related to real-world problems, like the "community fund" which is like the tax system and the fact that the reds get to set the rate.  I envision the discussion that goes along with the game will help students to reflect on privilege, how they are in a much better position than 90% of the world because they were born healthy in the United States, they have free education, etc.  This would be not just a reflection on American society and its pitfalls, but a global look at the issue.

I also think that my game was a great way to show this issue to young people.  I assume that when the children begin playing the game, they will think that it is easily won with "hard work" and skill.  But they will quickly realize that some in the game will prosper no matter what, whereas some seemingly can't win, no matter how savvy they play the game.  This will create the intended effect.

 

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