Course Information
TRUTH AND POWER BELONG TO THOSE WHO TELL A BETTER STORY
~ Stephen Duncombe
*Please note that this site is in-progress and being worked on an on ongoing basis*
PROFESSOR: Susana RuizTIME: Friday 10am - 1pm
LOCATION: DARC 206
CONTACT: suruiz@ucsc.edu / 831.502.7564
OFFICE HOURS: Friday 2:30 - 3:30pm / Communications Building, Room 149C
Course Google Drive folder
OVERVIEW
Over the last 40 years we have seen a blossoming of new models of play. From the rise of the New Games movement and the emergence of the role-playing game (in the 1970s) to the current moment’s rise of independent games, art games, documentary games, political games, and more — we are changing who plays, how we play, and what play can mean. At DANM, we are interested in play-oriented approaches to storytelling, ideology, sociality, performance, and other rich areas of human life.Game Design, Documentary Storytelling, and Social Action is a hybrid studio/seminar course where participants engage in creative production as well as critical discussion. Participants investigate the potentials and frictions that arise when combining activism, non-fiction storytelling, and the design of interactive media and playful systems. Key theoretical and practical questions this course will pose include: How can we elevate and establish the genres of documentary games and activist games, and why should (or shouldn’t) we? Do these games require a re-evaluation or expansion of traditional game design and development workflows? How might we communicate to a broad public why games matter in contemporary culture and how they may play a crucial role in social justice and political resistance? What can gameful thinking contribute to the documentary filmmaking and activist communities (and vice versa)? How can games authentically and ethically document subjective realities as well as intervene in society and help shape a better future? Participants will approach the topic from a variety of perspectives, drawing on a range of art practices, cultural studies, game studies, cinema studies, and more. Participants will maintain creative + critical online spaces, develop digital and non-digital designs, and explore the iterative game design process. Class guests may end up being an important part of the course experience and help shape the direction of the topics and projects.
REQUIRED TEXTS
- Beautiful Trouble: A Toolbox For Revolution, by Andrew Boyd and Dave Oswald Mitchell (editors)
- Dream: Re-imagining Progressive Politics in an Age of Fantasy, by Stephen Duncombe
- Games, Design and Play: A Detailed Approach to Iterative Game Design, by Colleen Macklin and John Sharp
- Additional PDFs and other materials will be listed in the course Google Drive folder and/or in this Scalar "book" site.
RECOMMENDED TEXTS
- Blueprint for Revolution: How to Use Rice Pudding, Lego Men, and Other Nonviolent Techniques to Galvanize Communities, Overthrow Dictators, or Simply Change the World, by Srdja Popovic
- Game Design Workshop (3rd Edition), by Tracy Fullerton
- Games for Actors and Non-Actors, by Augusto Boal
- How Games Move Us: Emotion by Design, by Katherine Isbister
- Power Play: How Video Games Can Save the World, by Asi Burak and Laura Parker
- Speaking Truths with Film: Evidence, Ethics, Politics in Documentary, by Bill Nichols
- The New Games Book, by Bernie DeKoven
- Thinking in Systems: A Primer, by Donella H. Meadows
REQUIRED MATERIALS
In addition to any laptop/computer device you use in class, you will need to provide your own ideation, sketching and paper prototyping materials such as, for example: journal/sketchbook, a range of papers, index cards and poster boards, a range of pencils and markers, and other craft materials.COURSE WEBSITE & ONLINE TOOLS
Readings, announcements, assignments, and other supplementary materials will be added to the course Google Drive folder and/or this Scalar site. Participants are expected to participate in this course online Scalar “book.” Additional tools such as Vimeo will likely prove useful throughout the quarter and participants are expected to create their own accounts as necessary.COURSE REQUIREMENTS
20% Participation in-class: discussions, exercises, and project critiques. Participation in class Scalar site: weekly reflections of the readings/films/games/and other media.20% Leading of one class discussion
20% Collaborative Activist Game
20% Documentary Game
20% Revised Activist or Documentary Game
Additional constraints for all exercises and assignments will be provided in class. Work will be assessed and critiqued based the five key areas of concept, design, innovation, technology and effort:
- Concept: intellectual and creative explorations; communication of concepts, play mechanics, stories and ideas.
- Design: quality of player experience; artful, critical & playful strategies that help support the communication of concepts, stories and ideas.
- Innovation: unique approaches; unexpected creativity; (ethical) risk-taking; self-initiated experiments.
- Technology (when applicable): software/hardware fluency; self-initiated technical problem-solving skills.
- Resolve: work beyond minimum requirements; generous & collaborative mindset.
Lateness and Extensions: All assignments must be turned in on time. Extensions will be granted in case of emergency. If you are confused about an assignment or need additional support, please contact the professor.
LEARNING OUTCOMES
- Demonstrate ability to define, plan, and execute individual and collaborative digital art and new media research projects by developing project concepts, prototypes, timeline development, creative problem solving.
- Understand multiple forms of digital art and new media critique, be able to respond to and give critique productively. Ability to understand critique, evaluate feedback and produce iteration of work; ability to defend research and/or creative practice in a critical environment.
- Employ professional communication practices in digital art and new media to make public contributions to the field.
- Develop game design vocabulary for talking about games and their play
- Experience the iterative game design process
* Special thank you to Jeff Watson for his support and ideas in developing this syllabus.
Pages
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Activist Game
Collaborative game on Planned Parenthood -
A really interesting Loopy, Alexis!
Comment to Alexis' Week 3 journal entry by SR -
About Scalar
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Week 3: Actepedia
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Actipedia
Comment to Parul's Week 3 journal entry by SR -
Activist Game
Collaborative Game on Planned Parenthood -
Activist Game: Initial Thoughts
Susana's activist games thoughts -
Activist Game: "To the Street!"
Collaborative Activist Game by Susana and Maria -
Additional cool or useful things
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Additional policies and statements
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Alex's Journals
Alex's Journals -
Alex
Alex's Main Page -
Alexis
Alexis' Main Page -
Alexis' Activist Game
Alexis' Activist Game -
Alexis' Documentary Game
Doc Game Alexis -
Alexis' Journal Entries
Weekly Journal Entries -
An entire production within a 5' X 7' space
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Art as Transcendence, Art as Political Tool
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Casondra
Casondra's Main Page -
Casondra's Journal/Weekly Entries
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Casondra's Activist Game
AR Game: Fight to restore Obama's protections for Birth Control! -
Casondra's Documentary Game
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Casondra's Loopy Animated Systems Maps
Animated Systems Maps using Loopy made by Casondra -
Casondra's Loopy Animated Systems Maps
Animated Systems Maps using Loopy made by Casondra -
Casondra's Loopy Animated Systems Maps
Animated Systems Maps using Loopy made by Casondra -
Class Drive
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Collaborative Activist Game
Collaborative Activist Game assignment description -
Community
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Course Information
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Week 1 Journal Entry: Designing Games "For Girls"
Casondra Sobieralski--Reflection/Response for October 5, 2017 -
Documentary Game
Description of Documentary Game project -
Documentary Game
Individual Project -
Documentary Game
Millennialism's Contents -
Documentary Game: "Life as a Goat"
Susana's Documentary Game -
Excellent points!
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Excellent points!
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Experiments and Thoughts
Susana's page dedicate to experiments, thoughts, etc. -
Frequently Used Resources
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DANM 250E
Cover Page for DANM 250E Fall 2017 -
Parul's Journal Entries
Week 6 -
Learning Outcomes
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loopy test
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Week 4 -- October 26, 2017: Mashup Response Essay
Casondra's response essay for October 26, 2017 -
Media
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Mind Map of "Games, Design, and Play"
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Week 2 Journal entry for Oct 5: Reflections on Strategies for Games/Play for Social Change
Casondra Sobieralski -- Play, Activism, and the Yin Way -
Open Studios: Final Class Meeting
Art Open Studio Fall 2017 -
Overview
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Parul
Parul's Main Page -
parul's loopy test
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Pitfalls of Designing Games "For Girls"
Casondra Sobieralski--Reflection/Response for October 5, 2017 -
Projects Descriptions
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Protesting Artfully: Remember Alice Paul
Casondra's October 19 weekly reflection essay about artful protest -
Readings
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Requirements
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Resources
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Schedule
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Self Concious Loopy
Alexis' Loopy -
So true!
Comment to Casondra's Week 3 journal entry by SR -
Week 2: Structure
Parul's Journal Entry for Week 2 -
Susana
Susana's Main Page -
Journal Entries
Susana's main Journal Entries page -
Syllabus
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Texts and Materials
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The Artful Protest of Alice Paul: Casondra's reflection essay for October 19
Casondra Sobieralski reflectino essay OCtober 19 -
The Human Condition
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The life of a project
the life of a project -
Week 1
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Week 10
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Week 2
Susana's journal entry for Week 2 -
Week 3
Susana's journal entry -
Week 4
Susana's journal entry Week 4 -
Week 5
Susana's journal entry Week 5 -
Week 6
Susana's journal entry Week 6 -
Week 7
Susana's journal entry Week 7 -
Week 8
Susana's journal entry Week 8 -
Week 9
Susana's journal entry Week 9 -
Week 10
Susana's journal entry Week 10 -
Week 2
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Week 2
Alexis Week 2 Journal Entry -
Week 4
Journal Entry -
Week 3
Alexis Week 3 Journal Entry -
Week 5
Alexis Week 5 Journal Entry -
Week 6
Alexis Week 6 Journal Entry -
Week 7
Alexis Week 7 Journal Entry -
Week 8
Alexis Week 8 Journal Entry -
Week 9
Alexis Week 9 Journal Entry -
Week 10
Alexis Week 10 Journal Entry -
Week 4
Alexis Week 4 Journal Entry -
Week 5
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Week 3
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Week 4: Political games, an oxymoron?
Week 3 response -
Week 5 : Documentary game in News Journalism
Journal Entry -
Week 6: Immersive Journalism
Journal Entry -
Week 10 : No Journal Entry due today
Journal Entry for Week 10 -
Week 1
Alex's Week 1 journal -
Week 2
Alex's Week 2 journal -
Week 3
Alex's Week 3 journal -
Week 4
Alex's Week 4 journal -
Week 5
Alex's Week 5 journal -
Week 6
Alex's Week 6 journal -
Week 7
Alex's Week 7 journal -
Week 4
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Week 4 Comment on Alexis's Week 2 Entry
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Week 9
Alex's Week 9 journal -
Week 5
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Week 5 Journal Entry for November 2, 2017: Thoughts on “Documentary” from the book Newsgames—Journalism at Play
Casondra's journal entry on historical documentary games -
Week 6
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Week 6 Response Essay for November 9, 2017: Indexicality, database documentary, interactivity, and would the real Real please step forward
Casondra's weekly journal entry--Indexicality, database documentary, interactivity, and would the real Real please step forward -
Week 6 Response Essay for November 9, 2017-Indexicality, database documentary, interactivity, and would the real Real please step forward
Casondra's weekly journal entry for November 9: Indexicality, database documentary, interactivity, and would the real Real please step forward -
Week 7
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Week 7 : Empirical Measurement of Social Impact
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Week 7 Response Essay, November 16, 2017: On Systems-Based Thinking--Left Handed Feminists, This Is Our Day
Casondra's journal entry for week 7 on systems based thinking left-handedness and cyberfeminism -
Week 8
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Week 8 : Thanksgiving Holiday
Journal Entry -
Week 9
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Week 9 : Presentation Week
Journal Entry -
Week 9 Response Essay for November 30, 2017—Neighbors Like Us
Casondra's week 9 journal entry on Parable of the Polygons -
Week 3 Journal entry for October 19: The Artful Protest of Alice Paul and the Suffragists
Casondra's weekly reflection essay for October 19 -
whoa
Media
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Alexis Self Concious Loopy
Alexis Self Concious Loopy -
A Game Design Methodology to Incorporate Social Activist Themes
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About Millennialism
About my documentary game -
birth control pills
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Casondra with her Family, Grandma's House Pittsburgh
Casondra with her Family, Grandma's House Pittsburgh -
colorful male condoms
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contraceptive arm implant
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contraceptive vaginal ring
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Scalar Book Cover in BW
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Scalar Book Cover in color
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Defining Ethical Gameplay
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Design Heuristics for Activist Games
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diaphragms, 3 sizes
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Dream in an Age of Fantasy
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female condom
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Game Design Methodology to Incorporate Social Activist Themes
Flanagan_A Game Design Methodology to Incorporate Social Activist Themes.pdf -
Games for Direct Action: Local Scale and Social Impact
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Gaming the System: Making games (for Change)
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iud, copper T type
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Jefferson joins the women's march
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Millennialism
Documentary Game -
Millennialism Survey Responses
Post-game Survey Responses (7) -
Restrepo: a case of inadvertent evidence
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Susana Ruiz
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Ruiz Avatar 04
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Suffrage pageant in Washington, D.C. in 1913
Suffrage_pageant_Washington_1913.jpg -
Suffragetto Board Game
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suffragist on horseback
suffragist on horseback_suffragist pageantry_jan-11-boissevain.jpg -
suffragists quoting President Wilson
Suffragettes-Protest-quoting Wilson.jpg -
The Life of a Project
The Life of a Project -
The Political Documentary and the Question of Impact
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Theatre of the Oppressed
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Paolo Pedercini Making Games in an F****d Up World
Molleindustria is a project of re-appropriation of video games, a call for the radicalization of popular culture, an independent game developer. Since 2003, it has ... -
Stephen Duncombe "Creative Activism"
Creative Activism visual lecture by Stephen Duncombe -
What is Artistic Activism
Center for Artistic Activism Fundamentals Webinar #3: What is Artistic Activism