Collaborative Activist Game
In spite of what you majored in, or what the textbooks say, or what you think you’re an expert at, follow a system wherever it leads. It will be sure to lead across traditional disciplinary lines… Seeing systems whole requires more than “interdisciplinarity,” if that word means, as it usually does, putting together people from different disciplines and letting them talk past each other. Interdisciplinary communication works only if there is a real problem to be solved, and if the representatives from the various disciplines are more committed to solving the problem than to being academically correct.
Remember, always, that everything you know, and everything everyone knows, is only a model. Get your model out there where it can be viewed. Invite others to challenge your assumptions and add their own.
~ Donella H. Meadows
CONSTRAINTS
Enacting our learnings from Games, Design and Play, your game must:
- This project is collaborative. You must work with at least one other class colleague; in addition, you may also work with any number of persons outside of class.
- You must engage with at least one of the tools listed in the 30 Immersive Storytelling platforms, apps, resources & tools list.
- Creatively apply the Six Basic Elements of Game Design. This means that your work must -- in some way -- reflect the fact that conscientious and meaningful attention has been paid to thinking about the six elements of game design.
- Creatively apply at least one Basic Game Design Tool. This means that your work must -- in some way -- reflect the fact that conscientious and meaningful attention has been paid to thinking about at least one basic game design tool.
- Use Cooperative Play as the primary Kind of Play.
- Draw inspiration and/or learnings from Beautiful Trouble and The Center for Artistic Activism.
SUBMISSION
- In-class playtest of the prototype
- Embed or include the game itself in Scalar (if applicable/possible)
- If embedding/including the game in Scalar is not applicable in your case, then you must use Scalar to describe & document the game.
- If applicable and possible, submit your digital file(s) to the course Google Drive folder (this is requested for a number of reasons, though primarily because the professor may showcase your work in disciplinary venues such as conferences and game festivals -- with you permission, of course!)
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- Projects Descriptions Susana Ruiz