Thanks for your patience during our recent outage at scalar.usc.edu. While Scalar content is loading normally now, saving is still slow, and Scalar's 'additional metadata' features have been disabled, which may interfere with features like timelines and maps that depend on metadata. This also means that saving a page or media item will remove its additional metadata. If this occurs, you can use the 'All versions' link at the bottom of the page to restore the earlier version. We are continuing to troubleshoot, and will provide further updates as needed. Note that this only affects Scalar projects at scalar.usc.edu, and not those hosted elsewhere.
DANM 250E: Game Design + Documentary Storytelling + Social ActivismMain MenuSyllabusCommunityProjects DescriptionsFrequently Used ResourcesAlexis Guzman7034720f49eaa9a204a043925bb6f42a5f7de710Casondra Sobieralskibf0dee6d71ab8d6fe237e3dd633d63556a71f305Javier Juanillo9f51bd896df7c456d1ecbd23694d6b9aeaa9073dParul414b8a5824f99f3b2e1f07507922c7673ae03deaSusana Ruizd8cbdab512a287789fb5129e74c8e3d0d6c7585d
Beautiful Trouble is an inventive cookbook with toolkits for artist t intervene art and politics in innovative ways. It also defines the role of the artist as a hustler, a troublemaker and a conscience-keeper. Also, situating the role of the artist within larger structures:
" In time of Social Stasis: to activate In time of germination : to invent fertile new-forms In time of revolution : to extend the possibilities of peace and liberty In time of Violence : to make peace In time of Despair : to give hope In time of Silence : to sing out "
Two forms of Tactics that stood out for me are: TACTIC: Forum Theatre Commonly used tool from the theater of the oppressed. Tactic used: The audience become actors and its a "participatory form" where they can yell Freeze and replace the actor. #improv with audience for social change/ breaking hierarchies in the system/not confining to the "action-space" #exercise in democracy
TACTIC: Flash Mob Commonly used tool for participatory performance art Tactic used: Unrehearsed, Spontaneous #Mass action #Political protest
SYSTEMS "The system is partly a memory of its past, just as in origami."
A system is a set of parts that interrelate to form a complex whole. There are many ways to frame a game as a system: a mathematical system, a social system, a representational system, etc.
There are four elements that all systems share: ♦ Objects are the parts, elements, or variables within the system. ♦ Attributes are the qualities or properties of the system and its objects. ♦ Internal relationships are the relations among the objects. ♦ Environment is the context that surrounds the system.
The way these elements are identified in any individual game depends on the way it is framed as a system. A game as a formal system is always embedded within an experiential system, and a game as a cultural system contains formal and experiential systems.
Although all three levels (formal, experiential, and cultural) exist simultaneously, it can be useful to focus on just one of them when making an analysis or solving a design problem. It is crucial when designing a game to understand how these three levels interact and interrelate to each other.
Systems can be open or closed. An open system has an exchange of some kind with its environment. A closed system is isolated from its environment. Whether or not you consider a game as a closed or open system depends on the way you frame it: ♦ Formal systems are closed systems. ♦ Experiential systems can be open or closed systems. ♦ Cultural systems are open systems.
12017-10-18T15:53:25-07:00Susana Ruizd8cbdab512a287789fb5129e74c8e3d0d6c7585dActipediaSusana Ruiz2Comment to Parul's Week 3 journal entry by SRplain2017-10-19T08:43:38-07:00Your Loopy is fantastic Parul -- does it "work"? It's great that you attempted to model the class readings into the Loopy.