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DANM 250E: Game Design + Documentary Storytelling + Social ActivismMain MenuSyllabusCommunityProjects DescriptionsFrequently Used ResourcesAlexis Guzman7034720f49eaa9a204a043925bb6f42a5f7de710Casondra Sobieralskibf0dee6d71ab8d6fe237e3dd633d63556a71f305Javier Juanillo9f51bd896df7c456d1ecbd23694d6b9aeaa9073dParul414b8a5824f99f3b2e1f07507922c7673ae03deaSusana Ruizd8cbdab512a287789fb5129e74c8e3d0d6c7585d
Documentary Game
12017-09-19T10:58:41-07:00Susana Ruizd8cbdab512a287789fb5129e74c8e3d0d6c7585d230796Description of Documentary Game projectplain2017-11-01T16:01:32-07:00Susana Ruizd8cbdab512a287789fb5129e74c8e3d0d6c7585d
GUIDING QUOTES
When both filmmaker and social actor coexist within the historical world but only one has the authority to represent it, the other, who serves as subject of the film, experiences a displacement. Though bodily and ethically absent, the filmmaker retains the controlling voice, and the subject of the film becomes displace into a mythic realm of reductive, essentialised stereotype, most commonly romantic hero or powerless victim. ~ Bill Nichols
The Conscientious Designer is ethical (they are truthful, factual, and alert and have the player’s best interests at heart) and also strive to make a difference through their work. ~ Mary Flanagan and Helen Nissenbaum
CONSTRAINTS
It must be a two-player game. The main thing I'd like to encourage with this constraint is that you focus on creating a meaningful shared experience for two persons.
The "Conscientious Designer" is conscious of their own subject positioning as the gamemaker/mediator/translator of the subject's lived experiences into gameplay; therefore, the game must reflexively comment on the relationship between subject and gamemaker.