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DANM 250E: Game Design + Documentary Storytelling + Social ActivismMain MenuSyllabusCommunityProjects DescriptionsFrequently Used ResourcesAlexis Guzman7034720f49eaa9a204a043925bb6f42a5f7de710Casondra Sobieralskibf0dee6d71ab8d6fe237e3dd633d63556a71f305Javier Juanillo9f51bd896df7c456d1ecbd23694d6b9aeaa9073dParul414b8a5824f99f3b2e1f07507922c7673ae03deaSusana Ruizd8cbdab512a287789fb5129e74c8e3d0d6c7585d
The Human Condition
12017-11-08T13:31:15-08:00Casondra Sobieralskibf0dee6d71ab8d6fe237e3dd633d63556a71f305230791plain2017-11-08T13:31:15-08:00Casondra Sobieralskibf0dee6d71ab8d6fe237e3dd633d63556a71f305This is an interesting take on the Columbine game. Theatre, literature, music, and more traditional visual art forms all tackle "tough stuff" that is part of the human condition. So why do we not trust video games to do a thoughtful job? I supposed much of the knee-jerk fear comes from a stereotype we hold about gamers, that they are all Gamer Gate misogynists and war crazed eye glazed Jolt Cola infused youth with no empathy and no wisdom. The problem is, Gamer Gate showed us that a lot of gamers DO fit this stereotype, so how do we get a bigger megaphone to the many gamers who do NOT? --to the many gamers who might represent the complete antithesis of the stereotype even? Maybe it comes down not to gamers and gaming, but to marketing. He who hath the more marketing dollars gets to brand the art form. It's a multi-faceted issue that will take time to revise. Getting more voices into video games and teaching more literacy around video games are the first steps.