DANM 250E: Game Design + Documentary Storytelling + Social Activism

The Human Condition

This is an interesting take on the Columbine game. Theatre, literature, music, and more traditional visual art forms all tackle "tough stuff" that is part of the human condition. So why do we not trust video games to do a thoughtful job? I supposed much of the knee-jerk fear comes from a stereotype we hold about gamers, that they are all Gamer Gate misogynists and war crazed eye glazed Jolt Cola infused youth with no empathy and no wisdom. The problem is, Gamer Gate showed us that a lot of gamers DO fit this stereotype, so how do we get a bigger megaphone to the many gamers who do NOT? --to the many gamers who might represent the complete antithesis of the stereotype even? Maybe it comes down not to gamers and gaming, but to marketing. He who hath the more marketing dollars gets to brand the art form. It's a multi-faceted issue that will take time to revise. Getting more voices into video games and teaching more literacy around video games are the first steps.

Contents of this reply:

  1. Week 5