Texts and Materials
REQUIRED TEXTS
- Beautiful Trouble: A Toolbox For Revolution, by Andrew Boyd and Dave Oswald Mitchell (editors)
- Games, Design and Play: A Detailed Approach to Iterative Game Design, by Colleen Macklin and John Sharp
- Additional PDFs and other materials will be listed in the course Google Drive folder and in this Scalar site.
RECOMMENDED TEXTS
- Dream: Re-imagining Progressive Politics in an Age of Fantasy, by Stephen Duncombe
- Game Design Workshop (3rd Edition), by Tracy Fullerton
- Games for Actors and Non-Actors, by Augusto Boal
- How Games Move Us: Emotion by Design, by Katherine Isbister
- Speaking Truths with Film: Evidence, Ethics, Politics in Documentary, by Bill Nichols
- Thinking in Systems: A Primer, by Donella H. Meadows
REQUIRED MATERIALS
In addition to any laptop/computer device you use in class, you will need to provide your own ideation, sketching and paper prototyping materials such as, for example: journal/sketchbook, a range of papers, index cards and poster boards, a range of pencils and markers, and other craft materials.COURSE WEBSITE & ONLINE TOOLS
Readings, announcements, assignments, and other supplementary materials will be added to the course Google Drive folder and/or this Scalar site. The students should upload all their required work to one or both of these platforms. Scalar is a free, open source authoring and publishing platform that’s designed to make it easy for authors to write long-form, born-digital scholarship online. Scalar enables users to assemble media from multiple sources and juxtapose them with their own writing in a variety of ways, with minimal technical expertise required. Students are expected to participate in this course online Scalar “book.” Additional optional tools/platforms/resources/software will likely prove useful throughout the quarter and participants are expected to create their own accounts and/or purchase as necessary.This page has paths:
- Course Information Susana Ruiz