Texts and Materials
REQUIRED TEXTS
- Beautiful Trouble: A Toolbox For Revolution, by Andrew Boyd and Dave Oswald Mitchell (editors)
- Dream: Re-imagining Progressive Politics in an Age of Fantasy, by Stephen Duncombe
- Games, Design and Play: A Detailed Approach to Iterative Game Design, by Colleen Macklin and John Sharp
- Additional PDFs and other materials will be listed in the course Google Drive folder and/or in this Scalar "book" site.
RECOMMENDED TEXTS
- Blueprint for Revolution: How to Use Rice Pudding, Lego Men, and Other Nonviolent Techniques to Galvanize Communities, Overthrow Dictators, or Simply Change the World, by Srdja Popovic
- Game Design Workshop (3rd Edition), by Tracy Fullerton
- Games for Actors and Non-Actors, by Augusto Boal
- How Games Move Us: Emotion by Design, by Katherine Isbister
- Power Play: How Video Games Can Save the World, by Asi Burak and Laura Parker
- Speaking Truths with Film: Evidence, Ethics, Politics in Documentary, by Bill Nichols
- The New Games Book, by Bernie DeKoven
- Thinking in Systems: A Primer, by Donella H. Meadows
REQUIRED MATERIALS
In addition to any laptop/computer device you use in class, you will need to provide your own ideation, sketching and paper prototyping materials such as, for example: journal/sketchbook, a range of papers, index cards and poster boards, a range of pencils and markers, and other craft materials.COURSE WEBSITE & ONLINE TOOLS
Readings, announcements, assignments, and other supplementary materials will be added to the XXXX course Google Drive folder and/or this Scalar site. Participants are expected to participate in this course online Scalar “book.” Additional tools such as Vimeo will likely prove useful throughout the quarter and participants are expected to create their own accounts as necessary.This page has paths:
- Course Information Susana Ruiz