Week 10
December 7, 2017
Things that stuck with me from this week's exploration:
"We have historically intellectualised videogames as hard configurative systems while downplaying the fact that the reason we really play a videogame is because it feels real good within our soft meaty body. Videogames are a carnal pleasure.""Something I say often to my students: Mario hasn’t stood the test of time because we all really care about this plumber and his mushroom kingdom. It has stood the test of time because Super Mario Bros feels really good."
"instead of considering whether a game ‘has game feel’, it should be considered ‘how does this game feel?’"
"The study of games
"But these works exist in the context of a medium that historically hasn’t made any space for explorations of weakness, hurt, or struggle. And far from being simple excursions in empathy tourism, many Twine games use interactivity to explore complex issues around embodiment and affect in wildly divergent ways."
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- Alexis' Journal Entries Alexis Guzman