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The Challenges of Born-Digital Fiction: Editions, Translations, and Emulations: The Multimedia Accompaniment to the Print EditionMain MenuTitle PageThe Title Page of The Challenges of Born-Digital Fiction: Editions, Translations, and EmulationsMedia Assets in "Introduction: Welcome to the Funhouse!"All media assets referenced in the Introduction of The Challenges of Born-Digital Fiction: Editions, Translations, and EmulationsMedia Assets in "Chapter 1: Emulation"All media assets referenced in Chapter 1 of The Challenges of Born-Digital Fiction: Editions, Translations, and EmulationsMedia Assets in "Chapter 2: Migration & Translation"All media assets referenced in Chapter 2 of The Challenges of Born-Digital Fiction: Editions, Translations, and EmulationsMedia Assets in "Chapter 3: Versions & Editions"All media assets referenced in Chapter 3 of The Challenges of Born-Digital Fiction: Editions, Translations, and EmulationsMedia Assets in Chapter 4: Restoration & Reconstruction: Final ThoughtsAll media assets referenced in Chapter 4 of The Challenges of Born-Digital Fiction: Editions, Translations, and EmulationsBack MatterThe Back Matter of The Challenges of Born-Digital Fiction: Editions, Translations, and EmulationsDene Grigarae403ae38ea2a2cccdec0313e11579da14c92f28
Interfaces of 1989 Edition & 2017 Emulation of Hyperbola
12022-11-15T15:43:24-08:00Dene Grigarae403ae38ea2a2cccdec0313e11579da14c92f284119718A screen capture of the interfaces of the 1989 Edition and the 2017 Emulation Edition of Stuart Moulthrop's Hyperbolaplain2023-05-27T11:43:59-07:00Dene Grigarae403ae38ea2a2cccdec0313e11579da14c92f28 Stuart Moulthrop's Hyperbola: A Digital Companion to Gravity's Rainbow (1989) represents a lossless type of migration. As a purely digital work that combines text with visual elements and animation, yet does not employ sound, it looks and behaves almost identical both in its original version for Macintosh computers and in modern emulation environments, such as the Internet Archive’s Software Library: Macintosh.
Hyperbola was created in Apple HyperCard software. Another of Moulthrop's HyperCard works, Dreamtime 3.1 (1992), apart from using even more animation and dynamic text effects, employed sound effects that do not appear in the emulated Web version. As such, Dreamtime represents a "lossy" type of migration.
This page has paths:
12022-08-24T10:48:28-07:00Kathleen Zollerd12f5a19398157747ffcda98170a372b72a1ea00Media Assets in "Chapter 1: Emulation"Mariusz Pisarski83All media assets referenced in Chapter 1 of The Challenges of Born-Digital Fiction: Editions, Translations, and Emulationsplain2024-10-18T16:19:41-07:00Mariusz Pisarski77b72319cf55be00051169840001acd5008cb562
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1media/ch1-screen-capture-hyperbola-2017-interface-comparison.jpg_thumb.png2022-12-30T12:26:49-08:00Interface of the 2017 Emulation Edition of Hyperbola5A screen capture of the interfaces of the 2017 Emulation Edition of Stuart Moulthrop's Hyperbolamedia/ch1-screen-capture-hyperbola-2017-interface-comparison.jpg.pngplain2022-12-30T12:28:10-08:00
1media/ch1-screen-capture-hyperbola-1989-interface-comparison_thumb.jpg2022-12-30T12:24:42-08:00Interface of the 1989 Edition of Hyperbola1A screen capture of the interface of the 1989 Edition of Stuart Moulthrop's Hyperbolamedia/ch1-screen-capture-hyperbola-1989-interface-comparison.jpgplain2022-12-30T12:24:43-08:00