What Is Self?
Likewise, the virtual can also influence the real self. Playing video games or participating in simulations can help the user realize his/her interests. If the individual finds a deep passion for the game, he/she may pursue a career in visual design or computer science to create code for a game. Similarly, playing around in simulations may provide suggestions to the individual if this identity is one that they would like to assume or incorporate into their real self. It is a method to experiment and find one's true self. For instance, a man identified as a transsexual after playing as a woman in a simulated game, realizing his true character through the use of a virtual space. A mother is able to assume the role of a child and disregard her responsibilities to be taken care of in the game. The virtual reality is able to produce a version of self that can be reflected in the real self that may lead to changes in the real self in which the individual is able to adopt.
The social factors that shape and influence identity are perpetually shifting due to real world happenings. Differences are always occurring, according to Guattari, and this in turn changes the way individuals participate in simulations. It is the techne that is attributed to the ever-changing machine, as described comprehensively by Kevin. Both reality and virtuality impact the self as aspects of each flow into both spaces and contribute to the user’s character, whether real or virtual. Therefore, the self can never be defined as one stagnant identity as it will continuously be impacted by both the real and virtual spaces.