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Rhizome Experiment, Fall 2015Main MenuPowerteam pageRhizome ConceptThe Virtual and The RealSelfTeam Overview Page & TagIntro to the Virtual SelfThe world of social media, avatars, and the brandscapeSimulation MachineDerived from the previous paper to make an introduction to AI, the advanced simulation machineArtificial IntelligenceRace and the Social MachineDrone PilotsFull Battle RattleTechnology and the Black ExperienceVideo GamesDwayne Dixon5129acc1d78d02bed532993adeb2cc39f7be6920
What Is Self?
12015-12-05T03:20:00-08:00Theresa Tong00248a9edb3365ec19de987e6329ad622b0a984a722512Theresa Tongplain2015-12-13T12:29:56-08:00Theresa Tong00248a9edb3365ec19de987e6329ad622b0a984aThere are two versions of self: the real self and the virtual self. The real self is the physical body and includes the actions one chooses to perform in his/her life. These decisions may depend on time, environment, or economic status. The virtual self is any identity that the user chooses to assume: a male can be female, a mother can be a child, and so forth. The avatars in Second Life, for instance, provide a multitude of possibilities to mix-and-match to produce a character that the user would like. However, these avatars do not have a wide range of skin colors, which illustrates the racial prejudices that exist in the real as well. Anna delves deeper into the racial issues that exist in simulations here. Not only do they exist in simulations, but it also appears in video games as well; any virtual reality can be affected by it. As a result, the real world can influence the virtual self through the social forces that exists in such real world issues, as described by Zach.
Likewise, the virtual can also influence the real self. Playing video games or participating in simulations can help the user realize his/her interests. If the individual finds a deep passion for the game, he/she may pursue a career in visual design or computer science to create code for a game. Similarly, playing around in simulations may provide suggestions to the individual if this identity is one that they would like to assume or incorporate into their real self. It is a method to experiment and find one's true self. For instance, a man identified as a transsexual after playing as a woman in a simulated game, realizing his true character through the use of a virtual space. A mother is able to assume the role of a child and disregard her responsibilities to be taken care of in the game. The virtual reality is able to produce a version of self that can be reflected in the real self that may lead to changes in the real self in which the individual is able to adopt.
The social factors that shape and influence identity are perpetually shifting due to real world happenings. Differences are always occurring, according to Guattari, and this in turn changes the way individuals participate in simulations. It is the techne that is attributed to the ever-changing machine, as described comprehensively by Kevin. Both reality and virtuality impact the self as aspects of each flow into both spaces and contribute to the user’s character, whether real or virtual. Therefore, the self can never be defined as one stagnant identity as it will continuously be impacted by both the real and virtual spaces.
12015-12-02T19:06:16-08:00Theresa Tong00248a9edb3365ec19de987e6329ad622b0a984aHow the Real Influences Online Self18Theresa Tongplain2015-12-13T11:55:25-08:00Theresa Tong00248a9edb3365ec19de987e6329ad622b0a984a
12015-12-02T19:07:02-08:00Theresa Tong00248a9edb3365ec19de987e6329ad622b0a984aHow the Virtual Influences the Real Self25Theresa Tongplain2015-12-13T12:34:09-08:00Theresa Tong00248a9edb3365ec19de987e6329ad622b0a984a
12015-12-02T19:07:37-08:00Theresa Tong00248a9edb3365ec19de987e6329ad622b0a984aHow the Real and Virtual Contribute to Self Identity15Theresa Tongplain2015-12-13T12:49:11-08:00Theresa Tong00248a9edb3365ec19de987e6329ad622b0a984a
12015-12-05T20:07:50-08:00Theresa Tong00248a9edb3365ec19de987e6329ad622b0a984aDefinition of Self12Theresa Tongplain2015-12-13T12:22:23-08:00Theresa Tong00248a9edb3365ec19de987e6329ad622b0a984a
12015-12-03T19:14:05-08:00zachary hershac6a3bae585d77dc5af456c8aa96242718b50572Guattari's Theory on Machineszachary hersh10plain2148582015-12-11T19:06:21-08:00zachary hershac6a3bae585d77dc5af456c8aa96242718b50572
12015-12-03T18:30:17-08:00zachary hershac6a3bae585d77dc5af456c8aa96242718b50572Composition/Significance of Social Forceszachary hersh10plain2015-12-11T21:16:04-08:00zachary hershac6a3bae585d77dc5af456c8aa96242718b50572
12015-12-05T19:49:36-08:00Anna Quinnce7934d735971c9d732f90c8072fb6f45d7c1546Skins in Second LifeAnna Quinn8plain2015-12-11T19:55:25-08:00Anna Quinnce7934d735971c9d732f90c8072fb6f45d7c1546
12015-12-03T19:41:25-08:00zachary hershac6a3bae585d77dc5af456c8aa96242718b50572Guattari's theory on Simulation Spaceszachary hersh8plain2015-12-12T09:31:24-08:00zachary hershac6a3bae585d77dc5af456c8aa96242718b50572
12015-12-12T15:52:49-08:00Morgan Rodgers452e676dca91385aa42710b50e3b758fd2873af7Production of Self Through FacebookMorgan Rodgers5plain2015-12-14T15:54:07-08:00Morgan Rodgers452e676dca91385aa42710b50e3b758fd2873af7
12015-12-05T20:07:50-08:00Theresa Tong00248a9edb3365ec19de987e6329ad622b0a984aDefinition of Self12Theresa Tongplain2015-12-13T12:22:23-08:00Theresa Tong00248a9edb3365ec19de987e6329ad622b0a984a
12015-12-12T16:27:00-08:00Jon Levine607880a92cfa9a1aeeae499982844f2fbd2b8199Truth of Online Personalities in Gaming7plain2015-12-13T19:54:45-08:00Jon Levine607880a92cfa9a1aeeae499982844f2fbd2b8199
12015-12-05T19:35:12-08:00Chase Jeter7ba850e132a1dabe7a02ee8671222ed8f66c5bd0Variations of Self in Online Gameplay: Call of Duty5Video Games-turkle, trash talk, second life,plain2015-12-13T13:24:27-08:00Chase Jeter7ba850e132a1dabe7a02ee8671222ed8f66c5bd0