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Rhizome Experiment, Fall 2015Main MenuPowerteam pageRhizome ConceptThe Virtual and The RealSelfTeam Overview Page & TagIntro to the Virtual SelfThe world of social media, avatars, and the brandscapeSimulation MachineDerived from the previous paper to make an introduction to AI, the advanced simulation machineArtificial IntelligenceRace and the Social MachineDrone PilotsFull Battle RattleTechnology and the Black ExperienceVideo GamesDwayne Dixon5129acc1d78d02bed532993adeb2cc39f7be6920
The Machine
12015-12-08T15:35:12-08:00Kevin Mellinc6bbb8b22406e725e89cecfb1fc0b4a2ca7393c872256plain2015-12-12T11:27:26-08:00Kevin Mellinc6bbb8b22406e725e89cecfb1fc0b4a2ca7393c8The most conventional conception of the Machine consists of technological advancement, the product of innovation, or a physical commodity. However, this understanding is limiting and overlooks the integral factors and facets that constitute the Machine as a concept. In reality, the intellectual processes that facilitate creation, the creation itself, and the subsequent impact of that creation are all part of the Machine. This notion is termed the machinic assemblage and entails the structures that guide and influence social interaction and intellectual activity, the product of the aforementioned facet, the impacts of the product, and the interaction of all three components simultaneously. The Machine is a concept that exists in an abstract, physical and contextual sense. It is the notion of human-machinic interaction, the ontological product of human innovation, and its identity is a function of its contextual use.
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12015-12-03T19:14:05-08:00zachary hershac6a3bae585d77dc5af456c8aa96242718b50572Guattari's Theory on Machineszachary hersh10plain2148582015-12-11T19:06:21-08:00zachary hershac6a3bae585d77dc5af456c8aa96242718b50572