Rhizome Experiment, Fall 2015

Holding Power

Holding power is the force that works to keep people attached to something. Holding power can take roots in passion, eroticism, and aggressiveness. Many things have holding power over people, but one of the most controversial is video games. Those who are against video games look at their holding power as a mindless addiction. This is not the case, video games are not addictive in their own right. In fact, the holding power comes not from the video game, but the computer itself. Video games are simply a reflection of the computer inside them. They are made of computer instructions called logic. This logic allows game designers the freedom to create worlds not possible with mechanical limitations. The only bounds that computer worlds know are those imagined by the programmer. The computer's holding power comes from the combination of action and imaginary identification. This is why the story of video games is important. Players wish to identify with the character they are controlling; this creates the ideal gaming experience. 

Contents of this path:

  1. Myth of "Mindless" Video Games
  2. Losing Oneself in a Video Game
  3. Perfection of the Simulated World
  4. Character Creation

This page has tags:

  1. How the Virtual Influences the Real Self Theresa Tong
  2. The Virtual and The Real Chloe Lewis
  3. Persistent Video Games and the Possibility of Virtual Worlds Matt Oshrine
  4. Daily Fantasy Sports: The Modern Arcade Matt Oshrine
  5. Video Games Jon Levine
  6. Justin Robinson, Author Justin Robinson
  7. Sherry Turkle Justin Robinson

Contents of this tag:

  1. The Self Relayed Through Grand Theft Auto 5