Rhizome Experiment, Fall 2015

Self

Our team focuses on how the virtual and real worlds shape self through the social relations that exist within the real and the virtual. Individuals are able to discover themselves through experimentation and form significant connections with other users. We discuss how the real and virtual are both able to influence individuals, as well as how the real and virtual are intertwined to help individuals realize their self-purpose. These individuals may gather and form a group under similar interests. Social sites, therefore, are not only a means to display one's live in a profile or play in a simulation, but also work to amplify real world issues. We also examine the haunting effects that arise from the social due to how much we control as private or public online. We also explore the different parts of self that may emerge in the virtual-the social media self, the brandscaping self, and the virtual desiring self. Together, we explore how the real and virtual overlap and what effects it has on the self as a whole. 

Contents of this path:

  1. Intro to the Virtual Self
  2. Self in Media: Virtual Persona
  3. What Is Self?
  4. Haunting: Effect on The Self
  5. Private vs. Public Self: Violation of the Self
  6. Self: Conclusion

This page has tags:

  1. Production of Self Through Facebook Morgan Rodgers
  2. Theresa Tong, Author Theresa Tong

Contents of this tag:

  1. How the Virtual Influences the Real Self
  2. How the Real Influences Online Self
  3. How the Real and Virtual Contribute to Self Identity
  4. The Second Life Self
  5. Definition of Self
  6. What Is Self?
  7. The Virtual Desiring Self
  8. Private vs. Public Self: Violation of the Self
  9. Society's View and Interaction with the Virtual
  10. Intro to the Virtual Self
  11. Variations of the Self in NBA 2k16
  12. The Social Media Self
  13. Advanced Simulation Machine---Artificial Intelligence
  14. Reconstruction of People's Identities through Artificial Intelligence
  15. Self: Conclusion
  16. Machine Learning
  17. General Intelligence