Rebooting Electronic Literature, Volume 4

Authors' and Contributors' Bios

This book was created by researchers comprised of faculty, staff, and students working in the Electronic Literature Lab at Washington State University Vancouver. Each were responsible for specific duties, but in the end they undertook whatever tasks were needed to complete the book by deadline. While the book was in production, they continued their work on Electronic Literature Organization's The NEXT, handling the creation of the metadata for the 3000 works added to the repository. They also completed the migration of Richard Holeton's Figurski at Findhorn on Acid (2001, featured in Rebooting Electronic Literature Volume 2) and began work to save Flash e-lit held in ELO's The NEXT. 

Kathleen Zoller 
is a Post-Bacc Researcher working in the Electronic Literature Lab. She completed a B.A. in Digital Technology and Culture with a focus in game studies and animation. She gained much experience working with multimedia book development on the Scalar platform when she wrote The Progressive Dinner Party Restored, which covered a preservation project she undertook during the Summer of 2019. Through that project she also became familiar with using Rhizome's Webrecorder tool for preserving electronic literature.

Aidan Walker served as a Post-Bacc Researcher for the Electronic Literature Lab during summer 2021. He completed his B.A. in English at Reed College in the spring of 2021, and won the John Gregory Unrue Award for his thesis On Online Lines: The Place of the Reader in Web 1.0 Electronic Literature. His interest in electronic literature began with, a website made to keep up with some friends, and developed into an enduring fascination. 

Dene Grigar, who served as editor of this book, is Director of the Electronic Literature Lab and Professor and Director of the Creative Media & Digital Technology Program at Washington State University Vancouver. Her research focuses on the creation, curation, preservation, and criticism of Electronic Literature, specifically building multimedial environments and experiences for live performance, installations, and curated spaces; desktop computers; and mobile media devices. She has authored 14 media works, such as  “Curlew" (with Greg Philbrook, 2014), as well as over 60 scholarly articles and seven books. She also curates exhibits of electronic literature and media art, mounting shows at the British Computer Society, the Library of Congress and for the Modern Language Association, ACM Hypertext, among other venues. With Stuart Moulthrop (U of Wisconsin Milwaukee) she is the recipient of a 2013 NEH Start Up grant for Pathfinders. Their work resulted in an open-source, multimedia book (2015) on which the Rebooting Electronic Literature series is based, and a theory book published by The MIT Press, entitled Traversals (2017). Her most recent book was co-edited wit James O'Sullivan and entitled Electronic Literature as Digital Humanities. Forthcoming is a co-authored book with Mariusz Pisarski with Cambridge UP (July 2022). Grigar served as President of the Electronic Literature Organization from 2013-2019 and remains on its Board of Directors as the organization's preservationist. She authored Her website is located at

Mariusz Pisarski, PhD, is author of “Xanadu. Hypertextual metamorphosis of fiction” (Kraków, 2013). He has presented digital literacy projects at contemporary art spaces in Paris, Warsaw, Bratislava, Kosice and Vancouver and has translated American digital literature. He also serves as the chief editor of Techsty, a journal on new media and literature, and as creative director for multimedia in Korporacja Ha!art from Cracow.

Astrid Ensslin, PhD, is Professor in Digital Humanities and Game Studies at the University of Alberta, Canada, and Director of Media and Technology Studies. Ensslin has published several books on gaming and media, including, most recently, “Literary Gaming” (2014). She is principal editor of the Journal of Gaming and Virtual Worlds.

Holly Slocum is the Project Manager for the Electronic Literature Lab. She has a B.A. in Digital Technology and Culture with a focus in user experience design and front-end web development. Her recent projects include design and development for the journal The Digital Review and the reconstitution of the journal frAme, published by trAce Online Writing Centre, 1999-2001. She currently serves as the Coordinator for the Electronic Literature Organization.

Greg Philbrook is a graduate of the Creative Media & Digital Culture Program and now works as the program's technical and instructional technician. In this position, he manages the program’s computer labs and web server, heads student workshops, and collaborates with faculty on numerous projects. As a developer, he has built both the preservation catalog for the Electronic Literature Lab and the program’s inventory system, worked with Dene Grigar on “Curlew,” and created the interface for “Sound Spheres” with John Barber. He has also served as the technical support at exhibits curated by Dene at the Library of Congress, Electronic Literature Organization conferences, and Digital Humanities Summer Institute in Victoria, B.C.

Joel Clapp received a B.A. in DTC from Washington State University Vancouver, specializing in motion graphics. He currently works in the Electronic Literature Lab the video production for various projects it undertakes. Since May 2021 he has produced all of the videos for The NEXT, the virtual museum, library, and preservation space. He also consults with GTMA, a design studio located in Vancouver, WA.

David Alonzo is the owner of Wide Angle Studios located in Vancouver, WA. Alonzo received his B.A. in DTC from Washington State University Vancouver and his MFA in Film from the Vermont College of Fine Arts. While serving as an Adjunct Professor at WSUV, he provided expertise in the video production of the Traversals hosted by the Electronic Literature Lab. 

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