Sound and Documentary in Cardiff and Miller's Pandemonium

A Haunting Narrative

Chapter 2: Sound Art—Narrative and Noise
Cardiff and Miller do seem to have conceived Pandemonium as a program of core episodes, each with distinct narrative associations. [87] Torchia, who observed the work in progress, charts six movements: [88] 

.On its surface, Pandemonium set up an auditory illusion that ghosts were haunting the space. Torchia’s episodes help to crystallize a story line borne out by allusive percussive textures and the associative power of the penitentiary. Culture blogger Libby Rosof reported, “It wasn’t hard to imagine a story line for the noises—enforced marches, pounding heartbeats, tapped communications and beaten frustrations.” [95] According to Diehl, “the sense that these are instruments wielded by ghosts is overwhelming . . . the piece is a palpable evocation of the boredom, frustration and irresistible need to communicate that were no doubt felt by the unlucky participants in this idealistic penal experiment.” [96] Pandemonium played with the same powers of suggestion that draw dozens of “paranormal investigation teams” and television programs like America’s Ghost Hunters to Eastern State Penitentiary every year[97] The museum itself exploits the narrative of haunting in an annual Halloween fundraiser[98] 
​In her essay “Hearing History: Storytelling and Collective Subjectivity in Cardiff and Miller’s Pandemonium,” published in 2008, art historian Adair Rounthwaite reads Pandemonium - through Michel Foucault’s Discipline and Punish: The Birth of the Prison (1975) and Walter Benjamin’s “The Storyteller” (1936) - as an attempt to, “[use] sound to create a new narrative for the prison’s history . . . [to] reactivate . . . and ‘actualize [it] in the present.” [99] Rounthwaite argues that Pandemonium makes visitors self-conscious of the limits of vision-dominated efforts to understand its history. Pandemonium’s demand for phenomenological engagement reorients visitors. It “hijacks . . . [the] process of narrative association . . . that occurs naturally when entering the cellblock”—we can presume she refers here to the notion of haunting—and transforms it into a collective, aural exploration “that makes the story a part of [the listener’s] own experience.” [100] To Rounthwaite, Pandemonium’s robotic beaters are insensible witnesses of the unknowability of history, which is paradoxically dependent on acts of witnessing to be absorbed into collective consciousness. [101] While I agree that Pandemonium invites physical engagement with the site and triggers a sense of interconnection, I propose that Pandemonium’s particular uses of sound do not function to reactivate lost histories of Eastern State Penitentiary so much as to underscore its force and potentialities in the present.

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  1. Chapter 1: Pandemonium—Sensory Assault and Deprivation Cecilia Wichmann
  2. Sound and Documentary in Cardiff and Miller's "Pandemonium" Cecilia Wichmann

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