Sound and Documentary in Cardiff and Miller's Pandemonium

A Haunting Narrative

Chapter 2: Sound Art—Narrative and Noise
Cardiff and Miller do seem to have conceived Pandemonium as a program of core episodes, each with distinct narrative associations. [87] Torchia, who observed the work in progress, charts six movements: [88] 
   On its surface, Pandemonium set up an auditory illusion that ghosts were haunting the space. Torchia’s episodes help to crystallize a story line borne out by allusive percussive textures and the associative power of the penitentiary. Culture blogger Libby Rosof reported, “It wasn’t hard to imagine a story line for the noises—enforced marches, pounding heartbeats, tapped communications and beaten frustrations.” [95] According to Diehl, “the sense that these are instruments wielded by ghosts is overwhelming . . . the piece is a palpable evocation of the boredom, frustration and irresistible need to communicate that were no doubt felt by the unlucky participants in this idealistic penal experiment.” [96] Pandemonium played with the same powers of suggestion that draw dozens of “paranormal investigation teams” and television programs like America’s Ghost Hunters to Eastern State Penitentiary every year[97] The museum itself exploits the narrative of haunting in an annual Halloween fundraiser[98] 

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  1. Chapter 1: Pandemonium—Sensory Assault and Deprivation Cecilia Wichmann
  2. Sound and Documentary in Cardiff and Miller's "Pandemonium" Cecilia Wichmann

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