Technology & Usability, Scenario 2 (Usable)
You are an educator. You would like to assign students a video-making project as part of their ePortfolio development for your course. As you design this assignment, you consider that some students will be making these videos on their phones, while others will use laptops and screencasting programs, and others will have access to video cameras. Because they are using different hardware, they will most likely also be using different video-making programs.
You ensure that students have access to tutorials and troubleshooting guides available for the programs you are suggesting they use. Although you have vetted these software in advance to ensure that they comply with institutional privacy statements and do not put the student in a position where they may not be able to use them without relinquishing their rights to their work or disclosing private information inadvertently, you also ask students to review the EULAs for these programs. In this review, you help them critically consider the terms of these licensing agreements. Finally, you give students information about how they can check out a video camera or laptop through your library and edit their videos in the library’s media room, where all the computers are equipped with video-editing software. All of this additional information helps students who are new to video-making or video-making platforms and models the program vetting process.