AAEEBL Digital Ethics Principles: version 1Main MenuPrinciple Summaries and Table of ContentsReview all ten principles' abstract summaries and navigate to different parts of the document.Introduction: How to Use This DocumentPrinciple 1: SupportInstitutions should provide appropriate support for students, educators, administrators, and staff who create ePortfolios.Principle 2: Promote AwarenessInstitutional administrators, staff, and educators are responsible for promoting awareness of digital ethics in ePortfolio making.Principle 3: PracticeePortfolio creators need opportunities to develop and practice the digital literacies necessary to create accessible and effective ePortfolios.Principle 4: Respect Author Rights and Re-use PermissionsePortfolio creators should understand and respect author rights, best practices for re-use, and representation.Technology & UsabilityTechnology must be equitably available, usable, and supported for all students, educators, and staff engaged in ePortfolio work.Principle 6: PrivacyePortfolio creators should have ultimate control over public access to their portfolios and the ability to change the privacy settings at any time.Principle 7: Content StorageePortfolio creators should know where their content is stored, who has access, and how to remove it.Principle 8: Cross-Platform CompatibilityePortfolio creators should be able to make and view ePortfolios across any device, browser, and operating system with equitable ease of use across devices.Principle 9: AccessibilityAll ePortfolio platforms and pedagogy should be thoroughly vetted for accessibility according to the standards identified by one’s culture, government, or profession.Principle 10: Consent for Data UsageePortfolio platform providers need consent to collect and store data from ePortfolio creators.Full List of ResourcesThe Association for Authentic, Experiential, Evidence-Based Learning's Digital Ethics Task Force0c52e4eae81410f7710876e68e8d2c429e9eb2c3The Association for Authentic, Experiential, Evidence-Based Learning's Digital Ethics Task Force
Glossary of Key Terms
12020-07-02T09:08:57-07:00The Association for Authentic, Experiential, Evidence-Based Learning's Digital Ethics Task Force0c52e4eae81410f7710876e68e8d2c429e9eb2c33752714plain2021-11-02T13:16:01-07:00The Association for Authentic, Experiential, Evidence-Based Learning's Digital Ethics Task Force0c52e4eae81410f7710876e68e8d2c429e9eb2c3
12020-07-15T12:47:06-07:00The Association for Authentic, Experiential, Evidence-Based Learning's Digital Ethics Task Force0c52e4eae81410f7710876e68e8d2c429e9eb2c3Access3The term “Access” in the context of ePortfolios includes access for individuals with disabilities, access to technology, and access to training and information.plain2020-07-24T14:27:15-07:00The Association for Authentic, Experiential, Evidence-Based Learning's Digital Ethics Task Force0c52e4eae81410f7710876e68e8d2c429e9eb2c3
12020-07-15T12:49:41-07:00The Association for Authentic, Experiential, Evidence-Based Learning's Digital Ethics Task Force0c52e4eae81410f7710876e68e8d2c429e9eb2c3Attribution3Connecting words, syntax, or ideas to an original source, usually through some form of citation.plain2020-07-15T13:10:45-07:00The Association for Authentic, Experiential, Evidence-Based Learning's Digital Ethics Task Force0c52e4eae81410f7710876e68e8d2c429e9eb2c3
12020-07-15T12:50:10-07:00The Association for Authentic, Experiential, Evidence-Based Learning's Digital Ethics Task Force0c52e4eae81410f7710876e68e8d2c429e9eb2c3Copyright3A law within the U.S. Constitution (Article 1, section 8) that protects intellectual property, limiting another’s ability for re-use, reproduction, or distribution. A work does not need to be registered with the U.S. Copyright Office to be protected under copyright.plain2020-07-15T12:57:33-07:00The Association for Authentic, Experiential, Evidence-Based Learning's Digital Ethics Task Force0c52e4eae81410f7710876e68e8d2c429e9eb2c3
12020-07-15T13:02:21-07:00The Association for Authentic, Experiential, Evidence-Based Learning's Digital Ethics Task Force0c52e4eae81410f7710876e68e8d2c429e9eb2c3Digital Citizenship1An understanding that when students enter digital spaces they have certain rights and responsibilities and must consider concepts like security, privacy, communication, collaboration, respect, access, and permission within the contexts of these spaces.plain2020-07-15T13:02:21-07:00The Association for Authentic, Experiential, Evidence-Based Learning's Digital Ethics Task Force0c52e4eae81410f7710876e68e8d2c429e9eb2c3
12020-07-15T13:02:46-07:00The Association for Authentic, Experiential, Evidence-Based Learning's Digital Ethics Task Force0c52e4eae81410f7710876e68e8d2c429e9eb2c3Digital Literacy1The ability to use and think critically about using media, software, hardware, and other technologies in digital spaces.plain2020-07-15T13:02:46-07:00The Association for Authentic, Experiential, Evidence-Based Learning's Digital Ethics Task Force0c52e4eae81410f7710876e68e8d2c429e9eb2c3
12020-07-15T13:00:24-07:00The Association for Authentic, Experiential, Evidence-Based Learning's Digital Ethics Task Force0c52e4eae81410f7710876e68e8d2c429e9eb2c3Educator1A term that refers to an individual who instructs a course and encompasses faculty, instructors, and tutors.plain2020-07-15T13:00:24-07:00The Association for Authentic, Experiential, Evidence-Based Learning's Digital Ethics Task Force0c52e4eae81410f7710876e68e8d2c429e9eb2c3
12020-07-15T13:01:24-07:00The Association for Authentic, Experiential, Evidence-Based Learning's Digital Ethics Task Force0c52e4eae81410f7710876e68e8d2c429e9eb2c3End User License Agreement (EULA)1A licensing contract between a software licensor and its users that identifies the terms and conditions of use. These terms and conditions can include proprietary rights (what the licensor owns vs. what the user owns), details related to liability, data collection and storage information, rights to privacy, etc.plain2020-07-15T13:01:24-07:00The Association for Authentic, Experiential, Evidence-Based Learning's Digital Ethics Task Force0c52e4eae81410f7710876e68e8d2c429e9eb2c3
12020-07-15T13:03:20-07:00The Association for Authentic, Experiential, Evidence-Based Learning's Digital Ethics Task Force0c52e4eae81410f7710876e68e8d2c429e9eb2c3Fair Use1A legal defense wherein an individual argues that they have a right to re-use copyright-protected materials. Each instance of fair use is individually interpreted and decided. The individual who wants to argue fair use should do so based on four factors: (1) the purpose of re-use, (2) the nature of the work being re-used, (3) the amount of the original work that is reused, and (4) the effect this re-use will have on the original work’s market value.plain2020-07-15T13:03:21-07:00The Association for Authentic, Experiential, Evidence-Based Learning's Digital Ethics Task Force0c52e4eae81410f7710876e68e8d2c429e9eb2c3
12020-07-15T13:04:17-07:00The Association for Authentic, Experiential, Evidence-Based Learning's Digital Ethics Task Force0c52e4eae81410f7710876e68e8d2c429e9eb2c3Licensing1A contract that grants others specific, limited rights for use. These rights vary based on the individual licensing agreement and its terms.plain2020-07-15T13:04:17-07:00The Association for Authentic, Experiential, Evidence-Based Learning's Digital Ethics Task Force0c52e4eae81410f7710876e68e8d2c429e9eb2c3
12020-07-15T13:04:49-07:00The Association for Authentic, Experiential, Evidence-Based Learning's Digital Ethics Task Force0c52e4eae81410f7710876e68e8d2c429e9eb2c3Plagiarism1The intentional or unintentional presentation of another’s work (including that work’s words, syntax, or ideas) as if it is your own without proper attribution. When citing sources, one should follow disciplinary, professional, and generic standards for attribution.plain2020-07-15T13:04:49-07:00The Association for Authentic, Experiential, Evidence-Based Learning's Digital Ethics Task Force0c52e4eae81410f7710876e68e8d2c429e9eb2c3
12020-07-15T13:05:14-07:00The Association for Authentic, Experiential, Evidence-Based Learning's Digital Ethics Task Force0c52e4eae81410f7710876e68e8d2c429e9eb2c3Universal Design1An approach to designing learning and living experiences so that they are accessible to a diverse range of individuals, regardless of disability, identity, or experience. Universal Design promotes inclusivity and barrier-free access.plain2020-07-15T13:05:14-07:00The Association for Authentic, Experiential, Evidence-Based Learning's Digital Ethics Task Force0c52e4eae81410f7710876e68e8d2c429e9eb2c3