Sign in or register
for additional privileges

MACHINE DREAMS

Alexei Taylor, Author

You appear to be using an older verion of Internet Explorer. For the best experience please upgrade your IE version or switch to a another web browser.

Development story of the Angry Birds

The Angry Birds game, developed by Rovio Entertainment, broke the record of 500 million downloads by November 2011 (Hamburger). This viral game was originally conceived as one of the proposal ideas in 2009 for the Rovio Entertainment to start developing its own games. The idea of the game began as a single screenshot featuring the earlier version of the well-known big red bird. The character on that screenshot drew interest, and thus the idea was given permission to develop further (Rigney). As the original concept of the Angry Birds game had only consisted of a group of angry birds fighting off some sort of an enemy, the first step towards making the game commercial was to specify this enemy. This coincided with the period when the swine flu epidemic had reached its highest scare, the enemy that the birds would fight was created to be a group of "sickly" green pigs (Mundy). The creation story of the game Angry Birds shows that the purpose of the Angry Birds’ characters had been clearly direct towards the commercial use of the artwork.
Comment on this page
 

Discussion of "Development story of the Angry Birds"

Add your voice to this discussion.

Checking your signed in status ...

Previous page on path Angry Birds as a social tool, page 2 of 4 Next page on path

Related:  Presence footprintsSources of fascination (1) - Playing godThe Human Touch: Towards a Historical Anthropology and Dream Analysis of Self-acting InstrumentsWhat makes an observer modern; Jiwon ShinBershka and its connection to Angry BirdsAura handwrittenThe UncannyAlterityBibliographyAre Humanzees Possible?The WriterHugo magic trickSources of fascination (3) - Threat of automatonsthe WriterAngry Birds as a social toolSources of fascination (4) - Mechanization of menSources of fascination (2) - Representations of memoryFinal essay backgroundPhenakistoscope Phenakistiscope Optical Toy FantascopeJaquet-Droz - "The Writer"Angry BirdsHugoSymbolicBibliographyAngry birds shirt tagsJaquet-Droz automatonsThe Matrix PosterAutomata and Mimesis on the Stage of Theatre HistoryHugo and the citybackground for ethnographyResourcesPersistence of visionjiwonThe Bird's social purposeAuraThe ideas and values behindThe first encounterGregory Barsamian - RunnerThe technology behindAutomatons and its sources of fascinationConclusionHugo turns into an automatonSimulacraJaquet-Droz automataPresenceHypothesisSpectatorGregory Barsamian - Feral FontMatrix - The pillthe WriterNanook of the North, Robert FLAHERTY, 1921Technology used in automataFrans Zwartjes "Spectator" (1970)The digesting duckthe Writer - insideMaintaining the WriterFinal essay - ProposalHybridEdison's Eve: A Magical History of the Quest for Mechanical LifeToothed wheelsEpistemologyQuestions