Race and the Digital: Racial Formation and 21st Century TechnologiesMain Menu"From Tweets to Streets?" A Research Project with Digital Supplement"The Digital Divide" Research ProjectsRace and the Digital BlogIntersectionality and TaggingCourse SyllabusSyllabus for Race and the Digital at UCLAStatement of Values: Digital Ethnic StudiesContributors' PortfoliosAbout "Race and the Digital"Genevieve Carpiocbaef6f4fe1847cc774ee8ef5c2d6efb0a58fda3Kid Cometb62a4423d252f961609f416b7188ffbc7d84a7d3Yesenia Melgoza-Fernandeza6a8d8933b14c7be3a522d5102f92c9dfe52e9b2Michie Ortiz25daabac1577ec1d12a68b2c0b0a15c4dba1374bEduardo D. Garcia6e60d0784abf2b990f3510cceb60101259a8bdd3Alan Evangelistaf3e41e7c002a037bb13d71a1e837eb5bf5bef12fAna Victoria H.37ae5307effd9bccccea4f0fe7958d15cee30e07Arturo Sotelo38025c1bb15e36f2beff44b22df47fac513c339faade8e08161ecdfbe4206b74479dee1c1d007a58c4Ashley Martinez-Munoza5a71a08c4c1c5dc7904ffcbc148c4f2edb1e723Ebony Paramodca8ce0b7a38097adb1b511e4c75690f833171f0
Game Over
12016-05-09T23:04:25-07:00Ebony Paramodca8ce0b7a38097adb1b511e4c75690f833171f088771plain2016-05-09T23:04:25-07:00Ebony Paramodca8ce0b7a38097adb1b511e4c75690f833171f0Great ending to a great blog. I like your last statement where you said that the time where gamers are simply thought of as men has to end. I completely agree; it is fascinating that a person's traits are used to categorize them into cliques, per se, as seen in Reginald's point that being goth is synonymous with being a white person, and your point where you say that gamers are synonymous with being males. I do not feel equipped and suited to stand up for women gamers, and to extent women gamers of color, because I do not play video games where there are online communities (the only ones I play are the vintage kind - Pac-Man, Pole Position, Galaxian, Duck Hunt, Centipede - mostly Atari games that came out in the eighties). Nonetheless, as a Chicana who has experienced racism and sexism, (in science academic organizations like MESA) I feel that I can be an ally to help stop this. So in regards to your last question, perhaps since the topic of women/women of color gamers being discriminated in online networks like XBOX Live is barely receiving the opportunity to be brought to light, my opinion is that clan membership may ease the tension and racist and sexist experiences women face on these gaming platforms. There is power in numbers, and when people join forces to confront a bully, changes may happen, for nothing will change if those affected do not do anything. I thought Gray used too strong of a word to describe joining forces; it is not imperative to do that, for women are able to play the video games regardless of being part of a clan. But, again as suggested before, the online world mirrors the offline world, so definitely, the clans mentioned in the article are a form of cyberfeminism. First women must support one another regardless of their skin complexion and their racial identity; once this happens and allies chime into the conversation to stop the injustice, then it is game over for these male chauvinists, and game over for their disgusting behavior.
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12016-05-08T22:04:41-07:00Eduardo D. Garcia6e60d0784abf2b990f3510cceb60101259a8bdd3"Intersecting Oppressions and Online Communities" by Eduardo D. Garcia29Examining the experience of women of color in Xbox Liveplain2016-05-10T08:43:45-07:00Eduardo D. Garcia6e60d0784abf2b990f3510cceb60101259a8bdd3