Karin Denson & Shane Denson: Making Mining Networking
First of all, if building and dwelling were the quintessential human activities for Heidegger, our title suggests the possibility of some developments that couldn’t have been anticipated by him and that have to do with the advent of digital media, among other things.
“Building,” which for Heidegger opened up spaces and gathered “worlds” for communities that came into being around the Greek temple or the bridge across a romantic German river, gives way today to more local, far less grand practices of “making”; the maker culture that centers around 3D printing, physical computing, and other technologies might be emblematic of this shift.
And “dwelling,” which for Heidegger described the supposedly authentic mode of existence of mortals upon the earth, becomes infinitely minable today, as mining comes to name physical and virtual processes that transform the mere fact of living into the source of a surplus value that can be accumulated, processed, and exploited.
And finally “thinking,” which for Heidegger implied a profound sort of “questioning,” aimed at getting to “the ground” of Being in all its Romantic mystery, has perhaps given way to a more superficial, also not unproblematic, mode of relating things: the pervasive mode of “networking,” which connects people and things in both systematic and haphazard ways.
Finally, though, the reference to Heidegger is also meant to signal our commitment to interrogating these developments in terms that might indeed resonate, if only awkwardly, with Heidegger’s mode of questioning—in terms, that is, of the impacts that making, mining, and networking, as characteristic activities of our contemporary moment, have on our lifeworlds and on the reorganization of spatial realities through the addition of virtual and augmented layers.
We hope, however, that our mode of interrogating these things is a bit more playful, a lot less earnest, and a lot more fun than Heidegger would approve of…
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Don't miss the Postscript on Proprietary Platforms and Obsolescent Objects.