Borrowing from Jean Piaget’s theories on children and spatial development, the home is appropriated as a “matrix” of Norton’s world. 3D models and scans of the interiors of the house are revisited as a virtual environment, wherein they can be resized, shaped and reordered. These structures represent the home as an object in affine, adapted as a site for ongoing study via interactivity, memories and magic.
The time-based work "Wandering Through Childhood" pieces together data gathered by an early version of the Structure IO mobile scanner. These scans capture dense geometry and use depth sensing to accurately capture dimensions of objects and environments. As a result of this process, the Structure IO's digital models present the real world as an assemblage of continuous surfaces (rather than simulating real world structures through architectonic compositions and constructive logic). Norton's videos explore the simulated surfaces of a virtual environment by pairing the 3-dimensional model with spatial immersion techniques. Lights and paths guide a viewer through the digital replica, stimulating mood and leading narration. Shadows and perspectival distortion, inherent in the scans, intensify the expressive direction of the documentation.