Theory in a Digital Age: A Project of English 483 Students, Coastal Carolina UniversityMain MenuTheory in a Digital AgeRemediationThis chapter will showcase how the remaking of art can leave its impact.Cornel West and Black Lives MatterMacKenzie McKeithan-PrickettDetermination in GamingThe Mind Set and ExperienceThe Hope for a Monstrous World Without GenderIntroduction to "A Cyborg Manifesto" and ThesisFreud's Uncanny Double: A Theoretical Study of the Portrayal of Doubles in FilmThis chapter of the book will look at the history of the theme of the "double" using Freud's Uncanny as the theoretical insight of the self perception of the double in film/cinema.From Literacy to Electracy: Resistant Rhetorical Bodies in Digital SpacesAshley Canter"Eddy and Edith": Online Identities vs. Offline IdentitiesA fictional story about online identities and offline identities. (Also a mash-up video between Eddy and Edith and Break Free.)“Pieces of Herself”: Key Signifiers and Their ConnotationsIs the Sonographic Fetus a Cyborg?How sonographic technology initiates gendered socializationPost-Capitalism: Rise of the Digital LaborerParadox of RaceDr. Cornel West, W.E.B Du Bois, and Natasha TretheweySleep Dealer - Digital LaborBy Melissa HarbyThe Kevin Spacey Effect: Video Games as an Art Form, the Virtual Uncanny, and the SimulacrumThe Twilight Zone in the Uncanny ValleyIntroductionThe Virtual Economy and The Dark WebHow Our Economy is Changing Behind the ScenesTransgender Representation and Acceptance in the MainstreamHow the trans* movement has caused and exemplifies the spectralization of genderA Voice for the Humanities in A Divided AmericaDr. Cornel West on the indifference in our society and how he thinks the humanities can help heal itReading Between the Lines: Diversity and Empowerment in ComicsJen Boyle54753b17178fb39025a916cc07e3cb6dd7dbaa99
Step One: Assign Signifiers
12016-12-07T16:50:47-08:00Vannah Scarboroughe182ac71a2b64cdf1f7907412a08c6d71a5c7b8f128883plain2016-12-13T08:46:49-08:00Vannah Scarboroughe182ac71a2b64cdf1f7907412a08c6d71a5c7b8fIn the text, “Pieces of Herself,” there are multiple connotations when experiencing the signifiers signified. The signifiers in this case being: the outlined doll present in each space, the objects the reader drags from each space to fill the doll, and the space itself. Three signifiers at play, with each one having primary and secondary connotations of its own. Using visible and invisible layering, Davis allows the reader to become interactive with the game, creating the physicality of the reader. N. Katherine Hayles presents the idea of the reader being a part of the co-authorship of a text in her article, “Print is Flat, Code is Deep.” Once the reader is a part of the physicality of the text, it is then the reader’s duty to “reconceptualize materiality as the interplay between a text’s physical characteristics and its signifying strategies” (Hayles 3).