Entanglements: an exploration of the digital literary work FISHNETSTOCKINGS

From three dimensions to two

Although for the majority of the piece, both the on-screen representations of underwater creatures are represented in two dimensions, flattened or drawn that way, in Act II, in addition to tracking the X and Y dimension, the code also tracks the Z position.

            // update the z components of each vertex for the projective transform
            // initial it to 0
            for (int i = 0; i < 4; i++)
                corners[i].z = 0;
    caughtThing.desiredPosition.z = 0f;

As the person moves closer to the camera, the net grows larger in their hands, as if being pulled forward in three-dimensional perspective rendering.  Thus as two interactors work to coordinate to catch the mership in a net, they become reminded of the fact that they exist in three dimensions and hence are not native parts of this two-dimensional water world.

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