The Edge Library
1 2016-01-17T11:03:38-08:00 Florian Wiencek ce1ae876f963bfc3b5cf6c3bbd8f57daf911e67f 2553 2 "The Edge Library" is a virtual tour of Amanda Starling Gould's curated exhibition "Network Ecologies Arts in the Edge," installed at The Edge: The Ruppert Commons for Research, Technology and Collaboration, Duke University. plain 2016-01-17T11:11:07-08:00 Vimeo 2016-01-16T18:43:14 video 152029996 Rebecca Norton Florian Wiencek ce1ae876f963bfc3b5cf6c3bbd8f57daf911e67fThis page is referenced by:
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media/network ecologies exhibit poster (2).jpg
2016-01-17T10:04:02-08:00
Exhibition: The Network Ecologies Arts in the Edge
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curated by Amanda Starling Gould
gallery
2016-03-10T11:30:30-08:00
curated by Amanda Starling Gould
The Network Ecologies Arts in the Edge exhibition brought together two collaborative collections. Combining machinic and human agencies in the form of generative sculpture, painting, and augmented reality (AR), the works by Karin and Shane Denson probe the material and virtual value of today's networked ecology in "Making Mining Networking," a body of work meditating on the creation and exploitation of value in digital environments. Rebecca Norton uses affine geometry to explore actions and intuitions of intermediacy – what she describes as a feeling of being suspended in the middle stages of a process. Works chosen for exhibition included paintings and digital interactive artworks made in collaboration with Eddie Elliot, and image stills from her video project "Wandering Through Childhood."
The Network Ecologies Arts in the Edge exhibition and event was co-sponsored by the FHI, the Duke PhD Lab in Digital Knowledge, and Duke Digital Scholarship Services.
More information about the work of the artists is available online:
Karin Denson: thenewkrass.wordpress.com
Shane Denson: medieninitiative.wordpress.com
Rebecca Norton: rebeccajnorton.com -
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2016-03-10T11:46:09-08:00
Rebecca Norton: The Edge Library
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gallery
2016-08-09T03:00:55-07:00
"The Edge Library" is a virtual tour of Amanda Starling Gould's curated exhibition "Network Ecologies Arts in the Edge," installed at The Edge: The Ruppert Commons for Research, Technology and Collaboration, Duke University.
The time-based works "Wandering Through Childhood" and "The Edge Library" piece together data gathered by an early version of the Structure IO mobile scanner. These scans capture dense geometry and use depth sensing to accurately capture dimensions of objects and environments. As a result of this process, the Structure IO's digital models present the real world as an assemblage of continuous surfaces (rather than simulating real world structures through architectonic compositions and constructive logic). My videos explore the simulated surfaces of a virtual environment by pairing the 3-dimensional model with spatial immersion techniques. Lights and paths guide a viewer through the digital replica, stimulating mood and leading narration. Shadows and perspectival distortion, inherent in the scans, intensify the expressive direction of the documentation. -
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2016-01-17T12:11:03-08:00
Rebecca Norton: Wandering Through Childhood (2015)
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gallery
2016-01-17T12:21:07-08:00
A child’s perspective has been the focus of Rebecca Norton's most recent project - an animated walk-through of her childhood home. "Wandering Through Childhood" is an experimental project using 3D room captures taken at Norton's father's house, before it was placed on the market and sold. Camera paths navigate the viewer through a digital documentation of an object manipulated by whims of artistic intervention.
Borrowing from Jean Piaget’s theories on children and spatial development, the home is appropriated as a “matrix” of Norton’s world. 3D models and scans of the interiors of the house are revisited as a virtual environment, wherein they can be resized, shaped and reordered. These structures represent the home as an object in affine, adapted as a site for ongoing study via interactivity, memories and magic.
The time-based works "Wandering Through Childhood" and "The Edge Library" - featured as experimental documentation of the The Network Ecologies Arts in the Edge Exhibition – piece together data gathered by an early version of the Structure IO mobile scanner. These scans capture dense geometry and use depth sensing to accurately capture dimensions of objects and environments. As a result of this process, the Structure IO's digital models present the real world as an assemblage of continuous surfaces (rather than simulating real world structures through architectonic compositions and constructive logic). Norton's videos explore the simulated surfaces of a virtual environment by pairing the 3-dimensional model with spatial immersion techniques. Lights and paths guide a viewer through the digital replica, stimulating mood and leading narration. Shadows and perspectival distortion, inherent in the scans, intensify the expressive direction of the documentation.