Thanks for your patience during our recent outage at scalar.usc.edu. While Scalar content is loading normally now, saving is still slow, and Scalar's 'additional metadata' features have been disabled, which may interfere with features like timelines and maps that depend on metadata. This also means that saving a page or media item will remove its additional metadata. If this occurs, you can use the 'All versions' link at the bottom of the page to restore the earlier version. We are continuing to troubleshoot, and will provide further updates as needed. Note that this only affects Scalar projects at scalar.usc.edu, and not those hosted elsewhere.
Theory in a Digital Age: A Project of English 483 Students, Coastal Carolina UniversityMain MenuTheory in a Digital AgeRemediationThis chapter will showcase how the remaking of art can leave its impact.Cornel West and Black Lives MatterMacKenzie McKeithan-PrickettDetermination in GamingThe Mind Set and ExperienceThe Hope for a Monstrous World Without GenderIntroduction to "A Cyborg Manifesto" and ThesisFreud's Uncanny Double: A Theoretical Study of the Portrayal of Doubles in FilmThis chapter of the book will look at the history of the theme of the "double" using Freud's Uncanny as the theoretical insight of the self perception of the double in film/cinema.From Literacy to Electracy: Resistant Rhetorical Bodies in Digital SpacesAshley Canter"Eddy and Edith": Online Identities vs. Offline IdentitiesA fictional story about online identities and offline identities. (Also a mash-up video between Eddy and Edith and Break Free.)“Pieces of Herself”: Key Signifiers and Their ConnotationsIs the Sonographic Fetus a Cyborg?How sonographic technology initiates gendered socializationPost-Capitalism: Rise of the Digital LaborerParadox of RaceDr. Cornel West, W.E.B Du Bois, and Natasha TretheweySleep Dealer - Digital LaborBy Melissa HarbyThe Kevin Spacey Effect: Video Games as an Art Form, the Virtual Uncanny, and the SimulacrumThe Twilight Zone in the Uncanny ValleyIntroductionThe Virtual Economy and The Dark WebHow Our Economy is Changing Behind the ScenesTransgender Representation and Acceptance in the MainstreamHow the trans* movement has caused and exemplifies the spectralization of genderA Voice for the Humanities in A Divided AmericaDr. Cornel West on the indifference in our society and how he thinks the humanities can help heal itReading Between the Lines: Diversity and Empowerment in ComicsJen Boyle54753b17178fb39025a916cc07e3cb6dd7dbaa99
How Do They Connect
1media/benjamin4.jpg2016-12-15T13:17:57-08:00Yvette Curtisacf6157041b92f35313f63578fe275bd9a78f063128889image_header2016-12-15T18:15:09-08:00Yvette Curtisacf6157041b92f35313f63578fe275bd9a78f063 One of the very few things that fanfiction, Pokémon, and the Marvel comic series The Avengers have in common is that they have all been or are forms of remediation. They have other artists that have emulated the works of someone else. In his piece titled “The Work of Art in the Age of Mechanical Reproduction” Walter Benjamin says that this reproduction has the ability to transform the aura of art, to make it wither away. The aura he refers to mean the authenticity and originality of a work that produces something that cannot be recreated. Benjamin says that the aura has the ability to aura “withers in the age of mechanical reproduction is the aura of the work of art. This is a symptomatic process whose significance points beyond the realm of art.” Fanfiction and Pokémon both show large flaws in that argument. Fanfiction shows that the inspiration that can be drawn from reading a book, watching a television show or a movie, playing a video game, can spark someone to dedicate so much of their lives to that book, movie, show or game. Pokémon shows that inspiration from a seemingly trivial childhood memory can be the reason for others to have been brought that same joy in the form of remediated video games.
Remediation has began changing the way that we look at different forms of art. Jay Bolter and Richard Grusin say that "we call the representation of one medium in another remediation, and we will ague that remediation is a defining characteristic of the new digital media"(45). Remediation allows for new things to be added and changed in the way we view an original piece of art, for the better. Remediation gives back the ability to recreate the aura however we see fit.
This page has paths:
1media/aura2.jpg2016-12-01T07:15:30-08:00Yvette Curtisacf6157041b92f35313f63578fe275bd9a78f063RemediationYvette Curtis15This chapter will showcase how the remaking of art can leave its impact.splash2016-12-15T13:18:03-08:00Yvette Curtisacf6157041b92f35313f63578fe275bd9a78f063