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MACHINE DREAMS

Alexei Taylor, Author

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Sources for Homestuck

Sources



-Alexander, B; Levine (2008). “Web 2.0 Storytelling: Emergence of a New Genre”. EDUCAUSE Review 56. <http://net.educause.edu/ir/library/pdf/erm0865.pdf> 

-Andrew. “MS Paint Adventures.” MS Paint Adventures. N.p., n.d. Web. 16 Nov. 2012. <http://www.mspaintadventures.com/?viewpage=new>.

2) MSPA stories are largely “reader-driven”, in the sense that most of the text commands were supplied by readers through a suggestion box. I would select a command from the list, and then illustrate the result of the command. 


When I say “largely reader driven”, I mean this approach has undergone a lot of evolution from adventure to adventure, and continues to even now. I’ll try to give a sense of what the process was for each adventure. 

-Manovich, Lev. “The Language of New Media.” Academia.edu. Google Books, 1 Jan. 2002. Web. 16 Nov. 2012. 

-Orsini, Lauren Rae. “Is Homestuck the ”Ulysses“ of the Internet?” The Daily Dot. Daily Dot, 6 Sept. 2012. Web. 16 Nov. 2012. .

-Pold, Søren. “Interface Realisms: The Interface as Aesthetic Form.” Project MUSE - Interface Realisms: The Interface as Aesthetic Form. PostModern Culture, 2005. Web. 16 Nov. 2012.
  "Until now, digital arts have largely been understood to belong in traditional genres or forms of art: we are said to have electronic literature, net.art, or electronic, techno music. Sometimes interesting discussions have arisen concerning the very ontology of digital art, and questions such as whether net.art should be seen within the tradition of the visual arts or as a form of literature connecting it to the different traditions and questions regulating these arts.1While it is not my intent to disconnect digital art from traditional art, or to argue for the irrelevance of the traditional forms of art, I will in the following establish the interface as an aesthetic and critical framework for digital art."

 

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