Proposal
Homestuck by MS paint adventures.
What questions does it pose/hypothesis:
Story telling should use one of the most widely accessible mediums: the internet and should become more interactive thus creating complex stories whit emphasis on empathy and engagement, thus decreasing the sense of alterity when watching a “normal”-non interactive piece of art.
About Homestusck
In summary:
"Homestuck is a
story told by Andrew Hussie using the full breadth and scope of the tools the
internet provides, both technologically and culturally. Superficially
resembling a webcomic, Homestuck takes
the basic format of a panel-by-panel graphic story and twists it into something
else. Instead of static images, many of the panels are animated .gifs, some
obviously and some subtly. Moments of climax are often Flash movies, while
pieces of exposition are often told in the form of “chat logs.” That isn’t even
the half of it. The multi-disciplinary nature of Homestuck goes deep; illustration, animation and literature
are alongside music and actual playable games.”
From the creators:
MSPA stories are largely “reader-driven”, in the sense that most of the text commands were supplied by readers through a suggestion box. I would select a command from the list, and then illustrate the result of the command. When I say “largely reader driven”, I mean this approach has undergone a lot of evolution from adventure to adventure, and continues to even now. I’ll try to give a sense of what the process was for each adventure.
Homestuck represents the possibilities of the technological era:
"Homestuck is a
story told by Andrew Hussie using the full breadth and scope of the tools the
internet provides, both technologically and culturally. Superficially
resembling a webcomic, Homestuck takes
the basic format of a panel-by-panel graphic story and twists it into something
else. Instead of static images, many of the panels are animated .gifs, some
obviously and some subtly. Moments of climax are often Flash movies, while
pieces of exposition are often told in the form of “chat logs.” That isn’t even
the half of it. The multi-disciplinary nature of Homestuck goes deep; illustration, animation and literature
are alongside music and actual playable games.”
story told by Andrew Hussie using the full breadth and scope of the tools the
internet provides, both technologically and culturally. Superficially
resembling a webcomic, Homestuck takes
the basic format of a panel-by-panel graphic story and twists it into something
else. Instead of static images, many of the panels are animated .gifs, some
obviously and some subtly. Moments of climax are often Flash movies, while
pieces of exposition are often told in the form of “chat logs.” That isn’t even
the half of it. The multi-disciplinary nature of Homestuck goes deep; illustration, animation and literature
are alongside music and actual playable games.”
From the creators:
MSPA stories are largely “reader-driven”, in the sense that most of the text commands were supplied by readers through a suggestion box. I would select a command from the list, and then illustrate the result of the command. When I say “largely reader driven”, I mean this approach has undergone a lot of evolution from adventure to adventure, and continues to even now. I’ll try to give a sense of what the process was for each adventure.
· It was funded via Kickstarter, a funding website in which projects get funded by users around the world, creators have complete control over their project and users can donate as little or as much as they want to.
· It utilizes many forms of media.
· It is accessible to anyone, free of charge.
· Its content is updated frequently.
Previous page on path | Homestuck, page 1 of 2 | Next page on path |
Discussion of "Proposal"
Add your voice to this discussion.
Checking your signed in status ...