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Timothy Leary's software (1985-1996): The dream of post-literal culture
Main Menu
james hodges
6ac39e185bb250f23d0e0debb15e864740375d67
Mind Mirror DOS hex
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2016-04-25T10:39:33-07:00
james hodges
6ac39e185bb250f23d0e0debb15e864740375d67
9536
4
Hex readout from a commercially available disk image of Mind Mirror. Left column contains byte addresses, middle column contains hex values, and right column contains ASCII (text) values where applicable. Personality charting based on Leary's written works begins at address 021260. Several additional classifications derived from the circumplex model are also found in the text, including several located at address 04B480.
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2016-06-26T15:01:59-07:00
james hodges
6ac39e185bb250f23d0e0debb15e864740375d67
This page has paths:
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2016-04-25T10:09:02-07:00
james hodges
6ac39e185bb250f23d0e0debb15e864740375d67
Timothy Leary's software and the dream of post-literal culture (1985-1996)
james hodges
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gallery
2020-05-21T09:03:21-07:00
james hodges
6ac39e185bb250f23d0e0debb15e864740375d67
Contents of this path:
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2016-04-25T10:10:48-07:00
Mind Mirror (1985, Electronic Arts) [playable]
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May load slowly-- this is a working copy of Mind Mirror, Leary's only commercially released software. Provided with in-browser emulation via Internet Archive.
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2016-04-25T12:43:48-07:00
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2016-06-16T16:09:55-07:00
Mind Mirror (1985) instructions
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Black and white PDF scan of the instructions to Timothy Leary's Mind Mirror (Electronic Arts, IBM/Apple II, 1985-6). It is not immediately clear which edition or format of the program this manual originally accompanied. Scanned by Underdogs for Home of the Underdogs, mirrored at http://www.old-games.com/download/3320/mind-mirror.
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2016-06-16T16:09:55-07:00
1
2016-04-25T10:39:33-07:00
Mind Mirror DOS hex
4
Hex readout from a commercially available disk image of Mind Mirror. Left column contains byte addresses, middle column contains hex values, and right column contains ASCII (text) values where applicable. Personality charting based on Leary's written works begins at address 021260. Several additional classifications derived from the circumplex model are also found in the text, including several located at address 04B480.
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2016-06-26T15:01:59-07:00
1
2016-06-16T15:50:53-07:00
Archives of Timothy Leary: Appraisal (2008 report)
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This document records a 2008 appraisal of Timothy Leary's archive, produced in 2008 and downloaded from the personal website of journalist Dennis McDougal. This document provides some of the earliest documentation of Leary's digital works being included within his broader ouvre. Retrieved from http://www.dennismcdougal.com/.
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2016-06-16T15:50:53-07:00
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2016-06-16T16:05:17-07:00
Timothy Leary Archive (2007, Internet Archive)
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A selection of videos from Leary's broader archive, uploaded beginning in 2007 by several of his close associates. Uploaders include Leary's original archivist Michael Horowitz, and Internet Archive founder Brewster Kahle.
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2016-06-16T16:05:17-07:00
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2016-06-16T16:36:40-07:00
An annotated bibliography of Timothy Leary
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Annotated bibliography of Timothy Leary's works, produced in 1988.
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2016-06-16T16:36:40-07:00
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2016-04-25T10:43:51-07:00
Interpersonal Diagnosis of Personality (1957) [PDF]
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PDF file containing a scan of Leary's 1957 monograph, based on his (1950) doctoral thesis. Interpersonal circumplex chart can be found on page 65.
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2016-04-26T13:13:57-07:00
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2016-04-25T10:47:22-07:00
Summary of 1950 PhD dissertation
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Non-circulating full texts of dissertation available in New York Public Library and University of California, Berkeley.
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2016-04-25T10:48:19-07:00
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2016-06-16T15:59:25-07:00
Neuromancer (Interplay 1988) instruction manual
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This is a scan of the instructions produced to accompany Interplay's 1988 game adaptation of William Gibson's Cyberpunk novel Neuromancer. A "special thanks" to Timothy Leary is included on page 1, likely in acknowledgement of his role enlisting the rock band DEVO to provide licensed music, and possibly also for his production of several early drafts for game art and dialogue (see Timothy Leary papers, New York Public Library, box 217 for more information). This scan also includes a printed summary of the content from Neuromancer's "Code Wheel" on PDF pages 18-19. The code wheel was a paratextual game piece, required for gameplay, that was used as a printed/analog form of copy protection. The code wheel summary and scanning are date stamped 7/10/1989, author not credited.
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2016-06-16T15:59:25-07:00
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2016-06-16T15:37:25-07:00
Neuromancer video game adaptation (Interplay 1988)
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Timothy Leary spent much of the mid-80s in negotiation for the rights to produce a video game adaptation of William Gibson's 1984 cyberpunk novel Neuromancer. Although the game eventually moved forward without Leary's direct participation, he still receives a "special thanks" in the game's instruction manual.
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2016-06-16T15:37:26-07:00
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2016-06-16T16:51:08-07:00
More on post-literal culture
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About this project
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2016-06-17T10:13:39-07:00