Worldbuilding Professional Portfolio

Game Design

Laura's experience with game design includes interactive, spatialized sound design for the Miralab game, programming and organizing organized play for use in worldbuilding, creating sound design for the Leviathan VR experience, as well as one card game and one board game, Domestic Hell. 

"Domestic Hell," 2015
Board Game

"Los Angeles Underground," 2015
Card Game

Bernie + Bernice
Co-Directed with Lemi B. Nessa
This interactive experience is designed around flow to encourage movement and visualize force. Exploring wonder, it seeks to provoke an investigation of the invisible particles of our lives. 

Leviathan VR Experience, 2014
Sound Design

Miralab, 2013-2014
Sound Lead, Interactive Sound Programmer

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