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Game Changers 2016: Reinventing Storytelling Through Video Games Exhibit
Main Menu
What is Game Changers?
The Exhibit
Event Schedule
Behind the Scenes
Madeleine Philbrook
793490c7e41f4e0efe523b50970c1632a02f214b
Nouspace Publications | Washington State University Vancouver
Cibele
1 2016-02-19T18:02:45-08:00 Jessica Smith 345b8aec457f5c1447e73008c5e53c74caca36ba 7871 1 screenshot plain 2016-02-19T18:02:45-08:00 Jessica Smith 345b8aec457f5c1447e73008c5e53c74caca36baThis page is referenced by:
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2016-02-12T08:05:52-08:00
Cibele
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2016-02-25T13:44:52-08:00
Storytelling Reinvention:
employs the act of exploring various multimedia elements via a computer interface in order to create an immersive narrative experienceGame Information
Release Date: November 2nd, 2015
Developer: Star Maid Games
Rating: Mature
Genres: Indie, adventure
Price: $8.99
Website: http://ninasays.so/cibeleIndividually, love and the internet are quite spontaneous and interpersonal, hosting a piece of the foundation of communication and interaction between people. Cibele, released during the November of 2015, merges the aspects of both, bringing the player into the role of a 19 year old girl who has become close with a young man she met in an online video game. The game builds upon their relationship as the player navigates the girl’s desktop and virtual worlds. Valtameri, the online game within Cibele, includes enemies that do not harm the player yet are defeated in a single click. Compelling the player to disregard the mindless action of clicking on enemies within the world of Valtameri, Cibele acts as an interactive narrative that emphasizes the importance of an intimate, personal experience. It explores the ambiguous emotions and excitement behind love in a virtual space.Cibele occurs in three acts over a time period of six months. As the player progresses through the game, romance between the characters begins to escalate, leading to ideas of meeting in person. Displacements in their relationship begin to appear as Blake, the young man, shows a lack of confidence about an encounter in reality, despite his powerful stature within the game. A question hovers over the mind of the player: Is the game just a mediator for an ultimately impossible relationship? Cibele was created by Nina Freeman and her creative team, Star Maid Games (based in Portland, Oregon), comprised of Emmett Butler, Decky Coss, Rebekka Dunlap, and Samantha Corey, and includes voice acting by Justin Briner. Nina Freeman and her team transformed a part of her life into this piece of art. The game is entirely based around the true story of how she fell in love for the first time in and around an online fantasy world, using old files and chat logs that Freeman found on her hard drive. In real life, the game Freeman played seven years ago was Final Fantasy XI, acting as her original character, Cibele. Her romantic chats and interaction with the man she met online eventually led him to fly across the country to meet her, eventually leaving and never seeing her in person again.
References:
1. http://ninasays.so/cibele/
2. http://www.wired.com/2015/11/cibelegameninafreeman/
Researcher: Austin DeClerk -
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2016-02-12T08:09:16-08:00
I Expect You To Die
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2016-02-24T01:30:45-08:00
Storytelling Reinvention:
employs the act of exploring various multimedia elements via a computer interface in order to create an immersive narrative experienceGame Information
Release Date: June 3rd, 2015
Developer: Schell Games
Rating: Teen
Genres: Puzzle, adventure, action
Price: Free
Website: http://iexpectyoutodie.schellgames.com/I Expect You To Die, released on June 3, 2015, is a virtual reality computer game developed for the Oculus Rift by Schell Games -- one of the largest independent video game development studios in the world, which employs about 100 people and prides themselves in making “transformational games and innovative, interactive experiences.”(1)I Expect You To Die is a free demo that as its website aptly states: “lets you step into the world of an elite secret agent to attempt to survive a series of deadly situations. The goal is to complete the mission using brain power, cunning and a top secret device that gives you the power of telekinesis.”(2) The game currently only has one level developed, which places you trapped inside an evil villain's car, on a plane, where the cabin is humorously filled with poisonous gas.In this very James Bond-esque experience you must solve a segment of puzzles to escape your red-velvet lined automotive prison using your computer mouse to float objects in virtual space and interact with bombs, features of the car, or to press buttons and devices that do everything from fire smoke launchers, to release scorpions. The two environments you interact in, the main menu, and the villain’s car, are in full 3d virtual space, filled with objects that you can move and manipulate. The unique experience of moving around 3D objects, interacting with your virtual surroundings, and solving puzzles are both fun, and very fulfilling.
References:
1. http://www.schellgames.com/about/
2. http://www.schellgames.com/game/i-expect-you-to-die/
Researcher: Bernd Hoffmann -
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2016-02-12T08:08:29-08:00
iNethack 2
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2016-02-24T00:49:07-08:00
Storytelling Reinvention:
the most popular "rogue-like" game, introducing millions to the concept of a world and challenges authored by the game's programming itselfGame Information
Release Date: October 20th, 2015
Developer: Future Shock Software LTD
Rating: Everyone
Genres: Roguelike, role-playing, strategy
Price: Free
Website: http://futureshocksoftware.com/inethack2iNetHack2 is a game presented as an iOS application. Through a top-down, touchscreen interface, iNetHack2 sends the player on a quest to accumulate treasure, find the Amulet of Yendor, and ultimately escape. The fantasy maze-world of iNetHack2 allows for the collection of items in inventory and a wide selection of playable characters. This is a single-player, roguelike game.The game, originally iNetHack, was authored by Dirk Zimmerman. This was adapted for modern devices by Jeff King and renamed iNetHack2. This game is an example of the importance of preserving classic video games through adaptation for more modern platforms.iNethack2 is innovative because it is one of the earliest roguelike games. Levels and challenges are randomly generated by the video game programming, creating unique interactive worlds and diverse stories for the player.
References:
1. https://itunes.apple.com/us/app/inethack2/id962114968?mt=8
2. http://www.nethack.org/v343/Guidebook.html#_TOCentry_1
Researcher: Justine Hanrahan