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The Future of EducationMain MenuThe Future of EducationTable of Contents1. Prologue: Is School Useless?Issues in Contemporary Education2. Interdisciplinary EducationWhy Do We Need Interdisciplinary Studies?Interdisciplinarity Example: Environmental StudiesInterdisciplinarity Example 2: Digital HumanitiesHow Many Courses at McGill Are 'Really' Interdisciplinary?Interdisciplinary Learning: Linear Reading & HyperreadingBrain Synchronization and CreativityThe Value of Liberal Arts EducationAnticipated Problems in Interdisciplinary Education3. Digital EducationThe Growing Importance of Digital EducationMulti-versity: Beyond Physical Space and TimeVR: Beyond Physical Space and TimeVR Facilitates the Learning EffectivenessThe First Day of School in VRThe AI: Beyond the SelfAnticipated Problems in Digital Education4. Curriculum for the Future1) Integrating Technology into Teaching and Learning2) Enhance Real-World Skills in the Classroom3) Apply the Socratic Method in All Stages of Education4) Provide more Field Education Opportunities to High School/College Students5) Devise New Evaluation Methods5. Discussion QuestionsJun Kof310f9e8d9023e23b07c2bdbfe5f1836d450b8a1
This virtual lab will revolutionize science class | Michael Bodekaer
12019-04-07T09:19:34-07:00Jun Kof310f9e8d9023e23b07c2bdbfe5f1836d450b8a1328731Virtual reality is no longer part of some distant future, and it's not just for gaming and entertainment anymore. Michael Bodekaer wants to use it to make quality ...plain2019-04-07T09:19:34-07:00Jun Kof310f9e8d9023e23b07c2bdbfe5f1836d450b8a1
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12019-04-07T09:35:40-07:00Jun Kof310f9e8d9023e23b07c2bdbfe5f1836d450b8a1VR Facilitates the Learning EffectivenessJun Ko8plain2019-04-12T21:09:42-07:00Jun Kof310f9e8d9023e23b07c2bdbfe5f1836d450b8a1
Learning psychologists did a study with 160 students from Stanford University and Technical University in Denmark. They found a 76% increase in the learning effectiveness when using virtual laboratories over traditional teaching methods. The second part of this study investigated what the teachers impact was under learning. What they found was that when you combine the virtual laboratories with real teachers they saw a total 101% percent increase in the learning effectiveness (Bonde et al., 2014).
________ References
Bonde, M., Makransky, G., Wandall, J., Larsen, M. V., Morsing, M., Jarmer, H. Ø., & Sommer, M. "Improving biotech education through gamified laboratory simulations." Nature Biotechnology, 32(7), p.694-697, 2014. https://doi.org/10.1038/nbt.2955