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This is Volume 1, Issue 4. The ISSN for this publication is ISSN 2577-1671.
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- Issue Navigation
- Letter from the Chair: Brent Zweifel
- Using Lean Six Sigma and RealtimeBoard to Bring Order to Chaos
- Q&A about CourseNetworking with Dr. Ali Jafari
- Kudos! 2015 SIDLIT Award Winners
- New Uses for PowerPoint: Creating Original Illustrations for Classroom and Web-Based Teaching
- 3D Printing: The Wave of the Future
- Promoting Progressive Science at the New Jersey Center for Teaching and Learning
- Visualization in NVivo 11 for Research, Teaching, and Writing
- Creating .gifs with the Snagit Plugin in Google Chrome
- Making Your Classes Pop with Innovative Visual Design
- A Key Player: The National Federation of the Blind
- Using Study Skill Strategies to Create Independent Higher Ed Learners
- Sharing Handouts: "Using Zoom"
- Navigating Online Publishing Systems
- Profiling an Entity across Multiple Social Media Platforms
- Creating a Digital Learning Object with Articulate Storyline 2
- A Light Stroll through Computational Stylometry and its Early Potential
- Encouraging Loaner Laptop Maintenance
- Book Review: All Things Gamification (A Multi-Part Review)
- ...Part 1: Gamification, A New Educational Paradigm
- ...Part 2: Social Justice and “Games for Change”
- ...Part 3: Games for Human Well-being
- ...Part 4: Promoting Science Learning with Games
- ...Part 5: Quality Assurance in Game Design (and Conclusion)
- About Colleague 2 Colleague
- A Call for Submissions to C2C Digital Magazine (Spring / Summer 2016)
- Published Issues of C2C Digital Magazine
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