AMR and AR: Antimicrobial Resistance and Augmented Reality

The Global Health Network: Narrative and Storytelling

https://mesh.tghn.org/its-complicated-workshop-2017/narrative-and-storytelling/

"...At the 2017 Wellcome Trust International Engagement workshop some examples of narrative and storytelling as an engagement tool were presented, including:

The Lucky Specials

The Lucky Specials is a feature-length film that tells the story of a fictional young South African miner and his journey through Tuberculosis. Through storytelling, the film presents issues of drug adherence and the realities and risks of Multi-Drug Resistant Tuberculosis.

Fishy Clouds

Fishy Clouds, a puppet theatre show, was created to engage communities on issues of antimicrobial resistance and research with children in Thailand. The show uses visual storytelling to bring the research and behaviour around antimicrobial resistance to life for a broad range of audiences across different ages, locations, levels of education, and language.

Standing Voice project

The Standing Voice project, communicates facts about albinism through interactive performances, navigating the cultural complexity surrounding albinism in Tanzania.

Genome Adventures

Genome Adventures engages the general public and in particular school students in Botswana with genomics and biomedical research through a narrative comic book series.
 

Making Telling Two-Way

Storytelling can be an intrinsically one-way process, which is not ideal when we think of engagement. But, there are many ways to integrate a two-way flow of information into storytelling to create a more dialogue focussed engagement tool. For example, the process of developing a story can be a valuable two-way engagement practice. The story can be written by integrating the voices of many different stakeholders who must listen to one another to shape a coherent narrative. This process requires dialogue, learning and compromise on all sides.

Once created, stories and narratives can be used to communicate information and stimulate discussions but this too can be made two-way. Presentation of stories can be paired with interactive engagement activities, online or in person, to ensure two-way engagement is core to the project..." 

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