Critical Theory in a Digital Age, CCU, ENGL 483 2017Main MenuTheory, English 483, CCU, 2017Alisha Petrizzo, Reproducing a ClassicTaking a look at how film can enhance or distort the authenticity of its original literature formatJocie Scherkenbach, Real Identity in a Virtual World: How Social Media Affects IdentityUsing the idea of cyborgs, as defined by Donna Haraway's "Cyborg Manifesto" the comparison is made between these cyborgs and social media users and how the public and private space converge and diverge within these spaces in order to form new and differing identities than the real-world identity.Kaitlin Schell, Electracy in #BlackLivesMatter and #MeTooMainstream hashtags that represent a movement in the physical world are explored in terms of Gregory Ulmer's theory of electracy and connotations.Kayla Jessop, The Uncanny Valley: Observations on Cyborgs within the Film IndustryA scholarly observation on how film industries use Freud's idea of the uncanny and the uncanny valley within cyborgs and computer generated animation.Bilingualism Through An Electronic Hypertext and The Baroque Simulacrum it Creates By: Lindsey MorganBy: Lindsey MorganMarcus Kinley, The Uncanny in Flatliners (1990)Tiffany Hancock, The Panopticon of CommoditiesYaicha Ocampo - Marx's Favorite LatteThe relationship between the simulacrum and the fetish commodityLeila Hassak-Digital Labor Through The Dystopian Film Hunger GamesElizabeth Tabor, From 'Token Girl' To 'Leading Lady'How The Rise In Female Fans Affects Modern Popular CultureKyle Malanowski, The Uncanny WithinVictor Cocco , The Wonderfully Mysterious World of the UncannyIntroductionAriel Ellerson : The Public Sphere's Effect on Social Media and ChurchTiffany Whisenant, Cyborg ProsthesisLooking at how technology is used to augment ourselves and how technology becomes extensions of our body and soul.Jen Boyle54753b17178fb39025a916cc07e3cb6dd7dbaa99
The commodity fetish of pods
12017-11-30T07:16:07-08:00Leila Hassak348f19f613a1b8702ab96962d2622c3effd1f8232602010plain2017-12-14T11:22:56-08:00Leila Hassak348f19f613a1b8702ab96962d2622c3effd1f823After being drawn to compete in the Hunger Games Peeta joins Katniss on the stage at district 12. He is a baker that lifts the heavy bags of flour to help his father who owns the bakery. The film flashes back to Katniss seeing him on a stormy night at the bakery he throws her leftover bread to take back to her family. When he joins her on stage he is completely flustered because he has feelings for her. After congratulating both for representing the district. The two are off on this deadly challenge. What makes this film a dystopia is that in the beginning it is all fun and colorful. Each of the members from the different districts are sent by train given all kinds of different foods. Since Katniss grew up poor and having to fight for her next meal her eyes are on the bright colored foods.
The main goal of the games is to be the district on top. Karl Marx's theory of digital labor is evident in Hunger Games. Katniss and Peeta have Haymitch as their mentor to guide them before the games. They have a training session to show off their skills as individuals and Katniss uses her archery skills to get their attention. Peeta uses his ability to lift heavy objects as his skill. The two become stand outs as they make up a story about falling in love and through their strong bond they gain those sponsors. Katniss is known as the girl on fire as she twirls flames surround the bottom of her dress. So the actual participants are working hard to get people to want to sponsor them. The two become a phenomenon from everyone watching the games.
Marx says that the commodity fetish is "therefore a mysterious thing, simply because in it the social character of men's labour appears to them as an objective character stamped upon the product of that labour" (Marx 2) The commodity fetish in the film are the pods, which contain things in them that can help the competitors. For example, in the movie Peeta gets injured pretty bad and Katniss who originally felt nothing romantically towards him, takes care of him in a cave. The sponsors are so interested in the two of them that they send a pod with a pain relief ointment for her to rub on him. The main goal of the games is to be the last team standing in this battle of death. While using their skills to fight they get by the most with the help of their sponsors. These pods are randomly dropped into the already controlled environment. The way this connects to Marx is that the more each of the characters present themselves and create a story to tell to their viewers the more help they get.