The Challenges of Born-Digital Fiction: Editions, Translations, and Emulations: The Multimedia Accompaniment to the Print Edition

Authors' and Contributors' Bios

Authors

Dene Grigar, PhD, is Founder and Director of the Electronic Literature Lab. She is a distinguished professor who also serves as the Director of Creative Media & Digital Technology in the Department of Digital Technology and Culture at Washington State University Vancouver. Her research focuses on the creation, curation, preservation, and criticism of born-digital literature, net art, and games, specifically building and preserving multimedial environments and experiences for live performance, installations, and curated spaces; desktop computers; and mobile media devices. She has authored or co-authored 17 media works, such as Curlew (with Greg Philbrook, 2014), “A Villager’s Tale” (with Brett Oppegaard, 2011), the “24-Hour Micro-Elit Project” (2009/2022), as well as eight books and 73 articles. She curates exhibitions, mounting shows at the Hertziana Bibliotheca, Library of Congress, and the British Computer Society, among other venues. Since 2003 she has served as Associate Editor for Leonardo Reviews. For the Electronic Literature Organization she held two terms as President from 2013-2019 and currently is the Managing Director and Curator of The NEXT. Her website is located at http://nouspace.net/dene.

Mariusz Pisarski, PhD, is author of “Xanadu. Hypertextual metamorphosis of fiction” (Kraków, 2013). He has presented digital literacy projects at contemporary art spaces in Paris, Warsaw, Bratislava, Kosice and Vancouver and has translated American digital literature. He also serves as the chief editor of Techsty, a journal on new media and literature, and as creative director for multimedia in Korporacja Ha!art from Cracow.

Contributors

Kathleen Zoller helped to produce the Scalar book and much of the media content for it. She is a Post-Baccalaureate Researcher in the Electronic Literature Lab who graduated with her B.A. in Digital Technology and Culture. She managed a team of 39 developers in the production of ELO’s The NEXT during Phase 3 of its development, a multimedial museum, library, and archival space for born-digital literary artwork collected by the Electronic Literature Organization. Her research includes The Progressive Dinner Party Restored, which preserved 39 flash and shockwave works using Rhizome’s Webrecorder tool; the migration of Richard Holeton’s Figurski at Findhorn on Acid from Storyspace to open web languages; and the restoration of Annie Grosshan’s The World Is Not Done Yet.

Joel Clapp produced the videos and media icons for the book. He is a Post-Baccalaureate Researcher in the Electronic Literature Lab who graduated with is B.A. in Digital Technology and Culture. His expertise in video production and editing led him to work, after graduation, on motion graphics needed for ELO’s The NEXT and other video projects for the lab. He is one of the developers of the game Quest for Arete, created in Inform 7, and served on the animation team for both Huli, made in Unity, and Dead Air, made in Unreal Engine 4.

Holly Slocum took photographs and designed the book's cover. She is Project Manager and Multimedia Designer in the Electronic Literature Lab (ELL). She completed her B.A. in Digital Technology and Culture and specializes in user experience design, front-end web development, and digital preservation. Her work includes the reconstitution of several pieces of electronic literature, including Richard Holeton’s hypertext novel Figurski at Findhorn on Acid and Deena Larsen’s 17 hypertext "Kanji-Ku" poems. She also designed and manages the development of The NEXT, a multimedia museum and archive space owned by Electronic Literature Organization (ELO). Holly also serves as the Coordinator for ELO and designer for The Digital Review.

Sierra O’Neal produced some of the 2D and 3D animations used in the book. she is a fall 2021 graduate in the Creative Media & Digital Culture program who holds a B.A. in Digital Technology and Culture and a Certificate in Game Studies & Design. She specializes in 2 & 3D Animation and 3D Modeling and is responsible for the animations found at the Welcome and Exhibition spaces at The NEXT, as well as the gifs used in its many carousels. She served on the animation teams for the production of the games The Llama’s Wrath and Amnesia: Restored.

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