Theory in a Digital Age: A Project of English 483 Students, Coastal Carolina UniversityMain MenuTheory in a Digital AgeRemediationThis chapter will showcase how the remaking of art can leave its impact.Cornel West and Black Lives MatterMacKenzie McKeithan-PrickettDetermination in GamingThe Mind Set and ExperienceThe Hope for a Monstrous World Without GenderIntroduction to "A Cyborg Manifesto" and ThesisFreud's Uncanny Double: A Theoretical Study of the Portrayal of Doubles in FilmThis chapter of the book will look at the history of the theme of the "double" using Freud's Uncanny as the theoretical insight of the self perception of the double in film/cinema.From Literacy to Electracy: Resistant Rhetorical Bodies in Digital SpacesAshley Canter"Eddy and Edith": Online Identities vs. Offline IdentitiesA fictional story about online identities and offline identities. (Also a mash-up video between Eddy and Edith and Break Free.)“Pieces of Herself”: Key Signifiers and Their ConnotationsIs the Sonographic Fetus a Cyborg?How sonographic technology initiates gendered socializationPost-Capitalism: Rise of the Digital LaborerParadox of RaceDr. Cornel West, W.E.B Du Bois, and Natasha TretheweySleep Dealer - Digital LaborBy Melissa HarbyThe Kevin Spacey Effect: Video Games as an Art Form, the Virtual Uncanny, and the SimulacrumThe Twilight Zone in the Uncanny ValleyIntroductionThe Virtual Economy and The Dark WebHow Our Economy is Changing Behind the ScenesTransgender Representation and Acceptance in the MainstreamHow the trans* movement has caused and exemplifies the spectralization of genderA Voice for the Humanities in A Divided AmericaDr. Cornel West on the indifference in our society and how he thinks the humanities can help heal itReading Between the Lines: Diversity and Empowerment in ComicsJen Boyle54753b17178fb39025a916cc07e3cb6dd7dbaa99
12016-12-13T22:23:46-08:00The Haven Virtual Environments16image_header2016-12-13T23:02:06-08:00It always people to see themselves as something they wish to be, rather than who they actually are. This can also be seen with our daily Facebook posts and tweets. We often only put a small display of the truth of our lives on show for our friends, family and acquaintances to see. But why is this? Often times people feel ashamed of who they are or they wish that they were somebody else. It is harder to hide your true self in real life than it is online, which is what is so appealing about virtual environments. These virtual worlds allow us to warp ourselves into exactly who and what we want to be. Whether it be a different species or a differently gender. Virtual environments allow us to do this.
Virtual environments such as the online role playing game, Second Life, provides a safe haven for those who wish to transform into a different bodily forms, such as gender reassignment or species reassignment, without the permanence of a procedure or judgement of their peers. In the article, Becoming Dragon it says, “In Multi-User Virtual Environments (MUVEs) one has the ability to test out a new body, a new kind of hair or a new gender in a social realm where one has a visual image of that new body...Clearly, while experimenting with a new gender or hair color or species in a MUVE, one is free of the social consequences and physical dangers of such experimentation in one’s daily life.” Virtual environments offer a more reasonable solution for those who want to change their bodies and express who they are on the inside.