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DANM 250E: Game Design + Documentary Storytelling + Social ActivismMain MenuSyllabusCommunityProjects DescriptionsFrequently Used ResourcesAlexis Guzman7034720f49eaa9a204a043925bb6f42a5f7de710Casondra Sobieralskibf0dee6d71ab8d6fe237e3dd633d63556a71f305Javier Juanillo9f51bd896df7c456d1ecbd23694d6b9aeaa9073dParul414b8a5824f99f3b2e1f07507922c7673ae03deaSusana Ruizd8cbdab512a287789fb5129e74c8e3d0d6c7585d
Week 3
12017-09-19T10:58:44-07:00Susana Ruizd8cbdab512a287789fb5129e74c8e3d0d6c7585d2307933plain2017-10-26T15:10:44-07:00Susana Ruizd8cbdab512a287789fb5129e74c8e3d0d6c7585dThursday, October 19
CLASS TOPICS & ACTIVITIES
Discussion on Read/Watch/Play/Explore materials due today (this includes discussing journal entries)
Collaborative Activist Game check-in
Game design exercise and/or time to work on Collaborative Activist Game and/or play a selection of games (as time allows)
READING DUE TODAY
Games, Design and Play: A Detailed Approach to Iterative Game Design, Chapters 4 & 5
Beautiful Trouble, read the Introduction plus any 2 (your choice) Tactics + any 2 Principles + any 2 Theories + any 2 Case Studies + any 2 Practitioners
Weekly journal: Note that the journal entry for today *must* include your own system created with Loopy. I recommend that you embed your Loopy in your Scalar page ("embed in your website" code).
Collaborative Activist Game check-in. The check-in is an in-progress presentation of your work. Walk us through some of the following: your overall concept; your work plan; your formal elements and play mechanics; your visual/aesthetic/affective approach.