Critical Theory in a Digital Age, CCU, ENGL 483 2017Main MenuTheory, English 483, CCU, 2017Alisha Petrizzo, Reproducing a ClassicTaking a look at how film can enhance or distort the authenticity of its original literature formatJocie Scherkenbach, Real Identity in a Virtual World: How Social Media Affects IdentityUsing the idea of cyborgs, as defined by Donna Haraway's "Cyborg Manifesto" the comparison is made between these cyborgs and social media users and how the public and private space converge and diverge within these spaces in order to form new and differing identities than the real-world identity.Kaitlin Schell, Electracy in #BlackLivesMatter and #MeTooMainstream hashtags that represent a movement in the physical world are explored in terms of Gregory Ulmer's theory of electracy and connotations.Kayla Jessop, The Uncanny Valley: Observations on Cyborgs within the Film IndustryA scholarly observation on how film industries use Freud's idea of the uncanny and the uncanny valley within cyborgs and computer generated animation.Bilingualism Through An Electronic Hypertext and The Baroque Simulacrum it Creates By: Lindsey MorganBy: Lindsey MorganMarcus Kinley, The Uncanny in Flatliners (1990)Tiffany Hancock, The Panopticon of CommoditiesYaicha Ocampo - Marx's Favorite LatteThe relationship between the simulacrum and the fetish commodityLeila Hassak-Digital Labor Through The Dystopian Film Hunger GamesElizabeth Tabor, From 'Token Girl' To 'Leading Lady'How The Rise In Female Fans Affects Modern Popular CultureKyle Malanowski, The Uncanny WithinVictor Cocco , The Wonderfully Mysterious World of the UncannyIntroductionAriel Ellerson : The Public Sphere's Effect on Social Media and ChurchTiffany Whisenant, Cyborg ProsthesisLooking at how technology is used to augment ourselves and how technology becomes extensions of our body and soul.Jen Boyle54753b17178fb39025a916cc07e3cb6dd7dbaa99
12017-11-28T13:44:04-08:00May the odds be ever in your favor12plain2017-12-13T14:49:31-08:00The film Hunger Games, 2012, was based off the popular series written by Suzanne Collins. The protagonist Katniss Everdeen a young teenager volunteers as tribute for her sister Primrose who was drawn. She was to compete in the Hunger Game to battle to the death for a lifetime of food and fame. She uses her skills in archery and hunting to survive. This movie is a dystopia because of all the wonderful celebrations and interviews that the participants go through prior to the games.
Karl Marx's digital labor idea connects to this movie in two ways. In the actual movie and the fan base that the movie has drawn. The first way digital labor is seen throughout the film is the game is completely controlled by men who create all sorts of climates, creatures and announce who dies. Then the actual fandom of the movie created a type of digital labor called, fan labor. Where the fans brought millions of dollars to THG, the production behind the movie as well as the Hunger Games themed items that everyone wanted to buy. When the movie debut even more people bought the book over 24 million copies were sold. The commodity fetish in the film are the sponsors that the teams from each district to get them what they need. This movie revolves around the idea of digital labor since the participants are in the controlled world that can be seen by people all over the world.