Timeframing’s Affinity for Rule-Driven Content
Timeframing can frequently convey a sense that panels are themselves agents in a dynamic composition, responding to their surroundings and to the actions of the user. Perhaps one of our first popular encounters with this phenomenon came in the form of responsive web design, a technique which emerged around 2010, in which a web page contains logic determining how it should render its contents depending on the size its containing window. Digital comics allow us to extend this approach to the panel — a panel that, unlike its print counterpart, can now know what it contains, and how to present its contents in an optimal format for its aperture. Of course, the work of a “smart" panel like this need not be limited to layout, but can function on the level of story as well. We see this in Jason Roberts’ 2017 game Gorogoa, in which multilayered panels can be pulled apart by the player and used to recompose the past with the present, solving conundrums of image and story while unlocking new spaces to explore.