Timeframing: The Art of Comics on ScreensMain MenuSpace Into Game, Time Into Book: What Comics and Screens Do TogetherRecommended ReadingDigital Comics PortfolioErik Loyerf862727c4b34febd6a0341bffd27f168a35aa637Site by Erik Loyer
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12014-10-05T18:02:30-07:00Erik Loyerf862727c4b34febd6a0341bffd27f168a35aa6379853plain2014-12-31T09:21:10-08:00Erik Loyerf862727c4b34febd6a0341bffd27f168a35aa637Brief dispatches from the intersection of comics and screens.
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1media/icon_synchronization.png2013-10-10T17:38:07-07:00Erik Loyerf862727c4b34febd6a0341bffd27f168a35aa637Synchronization in “Our Toyota Was Fantastic”12plain2014-10-12T16:32:39-07:00Erik Loyerf862727c4b34febd6a0341bffd27f168a35aa637
12014-12-29T06:34:53-08:00Erik Loyerf862727c4b34febd6a0341bffd27f168a35aa637Temporal Momentum in Framed20Framed, an iOS game by Australian developer Loveshack, turns time into a force that propels the reader past the temporal ambiguities of print comics, remixing sequential art with the player-centered approach to time often found in single player video games.plain2014-12-31T09:27:44-08:00Erik Loyerf862727c4b34febd6a0341bffd27f168a35aa637