Timeframing: The Art of Comics on Screens

Space Into Game, Time Into Book: What Comics and Screens Do Together

This is an online version of a talk that was originally given at the Roundtable on New Technologies and the Future of the Humanities at City University of Hong Kong, on May 17, 2014. This version of the talk includes additional text and media content not present in the original. Comments are welcomed (and moderated).

20 minute video version of the talk is also available.

Contents of this path:

  1. An Artist’s Map of Time
  2. Shredding the Temporal Map
  3. Stepwise Time in Born Digital Comics
  4. Collapsing the Temporal Map
  5. The Slippery Slope of Time
  6. The Infinite Canvas as Alternative to Temporality in Comics
  7. Momentum Scrolling and the Infinite Canvas
  8. Touchscreens and Non-Diagetic Temporality
  9. Musical Visual Storytelling
  10. Temporal Polyrhythms
  11. The Language of Loops
  12. Repetitive Logics
  13. Polyphonic Loops
  14. Spatial Montage
  15. Split Screen in the Age of Digital Comics
  16. Playful Space and Paginated Time
  17. The Temporal Canvas