Timeframing: The Art of Comics on Screens

Space Into Game, Time Into Book: What Comics and Screens Do Together

This is an online version of a talk that was originally given at the Roundtable on New Technologies and the Future of the Humanities at City University of Hong Kong, on May 17, 2014. This version of the talk includes additional text and media content not present in the original. Comments are welcomed (and moderated).

20 minute video version of the talk is also available.

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