The Challenges of Born-Digital Fiction: Editions, Translations, and Emulations: The Multimedia Accompaniment to the Print EditionMain MenuTitle PageThe Title Page of The Challenges of Born-Digital Fiction: Editions, Translations, and EmulationsMedia Assets in "Introduction: Welcome to the Funhouse!"All media assets referenced in the Introduction of The Challenges of Born-Digital Fiction: Editions, Translations, and EmulationsMedia Assets in "Chapter 1: Emulation"All media assets referenced in Chapter 1 of The Challenges of Born-Digital Fiction: Editions, Translations, and EmulationsMedia Assets in "Chapter 2: Migration & Translation"All media assets referenced in Chapter 2 of The Challenges of Born-Digital Fiction: Editions, Translations, and EmulationsMedia Assets in "Chapter 3: Versions & Editions"All media assets referenced in Chapter 3 of The Challenges of Born-Digital Fiction: Editions, Translations, and EmulationsMedia Assets in Chapter 4: Restoration & Reconstruction: Final ThoughtsAll media assets referenced in Chapter 4 of The Challenges of Born-Digital Fiction: Editions, Translations, and EmulationsBack MatterThe Back Matter of The Challenges of Born-Digital Fiction: Editions, Translations, and EmulationsDene Grigarae403ae38ea2a2cccdec0313e11579da14c92f28
Electronic Literature Lab
1media/ell-panarama_thumb.jpg2022-11-12T15:12:59-08:00Dene Grigarae403ae38ea2a2cccdec0313e11579da14c92f28411971This is a panorama image of the Electronic Literature Lab, circa 2022plain2022-11-12T15:12:59-08:0020160519091255+0000Dene Grigarae403ae38ea2a2cccdec0313e11579da14c92f28
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12022-11-12T15:13:55-08:00Electronic Literature Lab26This image shows the Electronic Literature Lab, circa 2022plain2022-12-05T10:44:45-08:00 The Electronic Literature Lab (ELL) was founded by Grigar at Washington State University Vancouver in 2011. As of 2022 it consists of 61 vintage Macintosh & PC computers, dating back from 1977, vintage software, peripherals, and a library of over 300 works of electronic literature and other media that she has purchased over the last three decades. ELL is used for the advanced inquiry into the curation, documentation, archiving, preservation, conservation, and production of born-digital art, literature, and video games. The lab has created and continues to manage the ELO's The NEXT and supports video game research & development through its support of the CMDC Studios.