Simulation of Life: How E-Lit Creates EmpathyMain MenuIntroductionSEPARATIONBy: Annie AbrahamsENTRE VILLEBy: JR CarpenterWorks CitedThe collective sources used to make this bookAbout the AuthorsBackground information about the brilliant young minds behind this bookJohn Dominicos9db8de8b31a2cbc0231de37afdb30d1ff481a6e6Macin Sheeder7fe718065819f618eca588a54be47c69481f46b7Brianna Van Zanten3b57b6434c38050908281555a711a591b323afdc
GALATEA - EMILY SHORT
1media/Galatea.thumbnail.jpg2018-11-16T04:21:35-08:00Macin Sheeder7fe718065819f618eca588a54be47c69481f46b73211114Galatea Introductionplain2018-11-16T19:24:51-08:00John Dominicos9db8de8b31a2cbc0231de37afdb30d1ff481a6e6Entre Ville 2: Remembering HomeBy: JR CarpenterClick to play Galatea
From Emily Short, a key author in the world of electronic media, comes Galatea, one of her first works. Galatea is a text, question and answer based, work of interactive fiction. The premise is much like the gameplay, simple, but grows increasingly complex the more you look into it. You enter a lone, dark hallway with nothing in it save for a statue with her back turned to you, she speaks to you, “They told me you were coming” and then you go. From there, it’s you asking her questions and telling her about things until you either give up or reach one of multiple endings.
For about two minutes past the five minute mark, Emily Short tells an audience about why Galatea works and what qualities about it make it functionally successful in getting it’s points across vs. what made it a more flawed experience.
Galatea is whatever you want her to be. She changes based on your actions and you only get information from her if you ask the right questions. Galatea is a two sided coin. One side has freedom and the other side represents constraint. Together they work to create empathy.
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12018-11-16T02:54:47-08:00Macin Sheeder7fe718065819f618eca588a54be47c69481f46b7Entre Ville 3: Notes from the AuthorMacin Sheeder9Interviews with JR Carpenterplain2018-11-19T00:21:26-08:00Macin Sheeder7fe718065819f618eca588a54be47c69481f46b7
12018-11-16T19:02:00-08:00Macin Sheeder7fe718065819f618eca588a54be47c69481f46b7Entre Ville 2: Remembering HomeMacin Sheeder19By: JR Carpenterplain2018-11-19T00:14:47-08:00Macin Sheeder7fe718065819f618eca588a54be47c69481f46b7
12018-11-16T04:06:22-08:00Macin Sheeder7fe718065819f618eca588a54be47c69481f46b7Entre VilleMacin Sheeder12By: JR Carpenterplain8181772018-11-18T23:31:25-08:00Macin Sheeder7fe718065819f618eca588a54be47c69481f46b7
1media/Galatea.thumbnail - Copy.jpg2018-11-16T08:06:33-08:00John Dominicos9db8de8b31a2cbc0231de37afdb30d1ff481a6e6How Restrictions in Galatea Create Empathy2What does it mean for the effectiveness of empathy when the ability to interact with other characters is harshly limited?plain2018-11-16T19:05:30-08:00John Dominicos9db8de8b31a2cbc0231de37afdb30d1ff481a6e6
1media/Galatea.thumbnail - Copy (2).jpg2018-11-16T08:08:06-08:00John Dominicos9db8de8b31a2cbc0231de37afdb30d1ff481a6e6How Freedom in Galatea Creates Empathy1When the player has no predefined goal and can talk about so many differing topics, what happens to empathy with other characters?plain2018-11-16T08:08:06-08:00John Dominicos9db8de8b31a2cbc0231de37afdb30d1ff481a6e6
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12018-11-16T08:15:38-08:00Galatea is whatever you want her to be2Galatea is not defined by the rules of reality and yet is meant to be related to by the playermedia/galatea3.PNGplain2018-11-16T16:49:08-08:00
12018-11-16T08:22:31-08:00Digital Cultures 20181Emily Short talking and reflecting about her work and the genre as a wholeplain2018-11-16T08:22:32-08:00